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author | Patrick <patrick.exner1@web.de> | 2023-04-15 19:52:09 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-05-12 12:31:22 +0200 |
commit | 9d9b7511a0a92e7ecfcbb65b1bc0ee8aab820e31 (patch) | |
tree | 661738f4ac77746ed6d7688fbc9125a92c5e0c15 /drivers/gles3 | |
parent | bb785cfcc0f01cd8e41a25a5bfb461476c790a3d (diff) |
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
(cherry picked from commit e35bbd76a314aeabf9aae79cd20bca4d9c4241a9)
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 1736ad1d42..6ab29b86cf 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1651,7 +1651,7 @@ MaterialStorage::MaterialStorage() { actions.renames["CAMERA_POSITION_WORLD"] = "scene_data.inv_view_matrix[3].xyz"; actions.renames["CAMERA_DIRECTION_WORLD"] = "scene_data.view_matrix[3].xyz"; actions.renames["CAMERA_VISIBLE_LAYERS"] = "scene_data.camera_visible_layers"; - actions.renames["NODE_POSITION_VIEW"] = "(model_matrix * scene_data.view_matrix)[3].xyz"; + actions.renames["NODE_POSITION_VIEW"] = "(scene_data.view_matrix * model_matrix)[3].xyz"; actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "uint(0)"; |