diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-01-25 19:28:27 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2019-01-25 19:28:27 -0300 |
commit | 973b68f396d1de99342d17901f33c76d2ce69059 (patch) | |
tree | 40e410e2ecb6ad48cdebba56d38060543d65c1d5 /drivers/gles3 | |
parent | b3335e943bbb321d4ea86cbf03ffc50032497aee (diff) |
Properly dispose of custom shaders, closes #19300
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_gles3.cpp | 28 | ||||
-rw-r--r-- | drivers/gles3/shader_gles3.h | 1 |
2 files changed, 28 insertions, 1 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index edc2a6c054..64396cadd1 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -204,6 +204,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.vert_id); glDeleteShader(v.frag_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } } @@ -324,6 +325,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("Vertex shader compilation failed with empty log"); @@ -345,6 +347,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { memfree(ilogmem); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } @@ -418,6 +421,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_PRINT("Fragment shader compilation failed with empty log"); } else { @@ -440,6 +444,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; } @@ -486,6 +491,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_FAIL_COND_V(iloglen <= 0, NULL); } @@ -508,6 +514,7 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glDeleteShader(v.frag_id); glDeleteShader(v.vert_id); glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); v.id = 0; ERR_FAIL_V(NULL); @@ -559,6 +566,9 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() { glUseProgram(0); v.ok = true; + if (cc) { + cc->versions.insert(conditional_version.version); + } return &v; } @@ -742,7 +752,23 @@ void ShaderGLES3::free_custom_shader(uint32_t p_code_id) { ERR_FAIL_COND(!custom_code_map.has(p_code_id)); if (conditional_version.code_version == p_code_id) - conditional_version.code_version = 0; //bye + conditional_version.code_version = 0; //do not keep using a version that is going away + + VersionKey key; + key.code_version = p_code_id; + for (Set<uint32_t>::Element *E = custom_code_map[p_code_id].versions.front(); E; E = E->next()) { + key.version = E->get(); + ERR_CONTINUE(!version_map.has(key)); + Version &v = version_map[key]; + + glDeleteShader(v.vert_id); + glDeleteShader(v.frag_id); + glDeleteProgram(v.id); + memdelete_arr(v.uniform_location); + v.id = 0; + + version_map.erase(key); + } custom_code_map.erase(p_code_id); } diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index 1f98f4883d..1ed30986bf 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -117,6 +117,7 @@ private: uint32_t version; Vector<StringName> texture_uniforms; Vector<CharString> custom_defines; + Set<uint32_t> versions; }; struct Version { |