summaryrefslogtreecommitdiff
path: root/drivers/gles3
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2019-06-12 12:49:21 +0200
committerGitHub <noreply@github.com>2019-06-12 12:49:21 +0200
commit971b5160c61ccb7a009966d17d339997ea343da3 (patch)
treeff0d038213821bbf258f9fa9fd36288a7c7d9bbc /drivers/gles3
parentf160c81f683d8a523f23d3c4f7a76151a75fe875 (diff)
parent8245db869f05a86e88338236d22765b87cc71db8 (diff)
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index db7e337b9f..7e02f2f3f5 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4552,8 +4552,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
_post_process(env, p_cam_projection);
-
- if (false && shadow_atlas) {
+ // Needed only for debugging
+ /* if (shadow_atlas && storage->frame.current_rt) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
storage->canvas->canvas_begin();
@@ -4563,7 +4563,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
}
- if (false && storage->frame.current_rt) {
+ if (storage->frame.current_rt) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
storage->canvas->canvas_begin();
@@ -4573,7 +4573,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 16, storage->frame.current_rt->height / 16), Rect2(0, 0, 1, 1));
}
- if (false && reflection_atlas && storage->frame.current_rt) {
+ if (reflection_atlas && storage->frame.current_rt) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
storage->canvas->canvas_begin();
@@ -4582,7 +4582,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
}
- if (false && directional_shadow.fbo) {
+ if (directional_shadow.fbo) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
storage->canvas->canvas_begin();
@@ -4592,7 +4592,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
}
- if (false && env_radiance_tex) {
+ if ( env_radiance_tex) {
//_copy_texture_to_front_buffer(shadow_atlas->depth);
storage->canvas->canvas_begin();
@@ -4603,8 +4603,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- }
-
+ }*/
//disable all stuff
}