diff options
author | clayjohn <claynjohn@gmail.com> | 2022-09-12 14:57:11 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2022-09-12 17:30:50 -0700 |
commit | 96b7cb66df340e7f2ab379c7eefd29d74ea9e3a9 (patch) | |
tree | dc5bbbc47e31157421aa323de9a78fd19ad29b17 /drivers/gles3 | |
parent | 79b21e96ad7a154e6c64a88150c98bd4dea52e91 (diff) |
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
Instead of updating all viewports, then blitting all viewports
to the backbuffer, then swapping all buffers, we run through
all viewports and render, blit, and swap backbuffer before
going to the next viewport.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index cc96294ca5..3575837794 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -280,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); - // TODO: do we need a keep 3d linear option? - - // Make sure we are drawing to the right context. - DisplayServer::get_singleton()->gl_window_make_current(p_screen); - if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); } else { @@ -298,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display // is this p_screen useless in a multi window environment? void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { - // All blits are going to the system framebuffer, so just bind once. - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - for (int i = 0; i < p_amount; i++) { const BlitToScreen &blit = p_render_targets[i]; |