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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-09 20:29:06 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-10 17:41:17 +0100
commit92e9cca5be9158272329a3cd71ffda7dc09bb0cd (patch)
tree89ebb7641d0466241482df19211256cba9fcbd42 /drivers/gles3
parent4f9b6d9a3f7ba9315312c563ca6f805b60b635ab (diff)
Rename `hint_aniso` to `hint_anisotropy` in the shader language
The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 7cd90ea1de..9ae081c0d1 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1415,7 +1415,7 @@ void RasterizerCanvasGLES3::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK: {
glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
} break;
- case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
+ case ShaderLanguage::ShaderNode::Uniform::HINT_ANISOTROPY: {
glBindTexture(GL_TEXTURE_2D, storage->resources.aniso_tex);
} break;
case ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL: {