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author | PanPan <ippan829@gmail.com> | 2017-05-17 16:41:49 +0800 |
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committer | PanPan <ippan829@gmail.com> | 2017-05-17 16:41:49 +0800 |
commit | 9079ef46e72bc9738659a7399e4574e3ae186b38 (patch) | |
tree | dbf0501a09b8756e10d0972eafd1c5ad1cceb765 /drivers/gles3 | |
parent | d801ff2b3db2de105c1b36a74ce116e360143d4e (diff) |
fix varying in 3.0 shader
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 89b056df84..23bcb79b46 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -383,7 +383,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener String vcode; vcode += _prestr(E->get().precission); vcode += _typestr(E->get().type); - vcode += " " + String(E->key()); + vcode += " " + _mkid(E->key()); vcode += ";\n"; r_gen_code.vertex_global += "out " + vcode; r_gen_code.fragment_global += "in " + vcode; |