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authorRémi Verschelde <rverschelde@gmail.com>2022-08-04 18:27:56 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-08-04 18:27:56 +0200
commit8a9700c8a76fc0df2d5caf26aeaf6b1b4f6f7202 (patch)
treedde9bddad69ba661b57ce689664a8822c7501793 /drivers/gles3
parent84acfd69d7bc2e14b342f36f9662bea44deded6e (diff)
Force disable S3TC support on Android/iOS since we don't handle it
Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/storage/config.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index f2809734a9..30b5919526 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -64,7 +64,14 @@ Config::Config() {
#else
float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float");
etc2_supported = true;
+#if defined(ANDROID_ENABLED) || defined(IPHONE_ENABLED)
+ // Some Android devices report support for S3TC but we don't expect that and don't export the textures.
+ // This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
+ // For good measure we do the same hack for iOS, just in case.
+ s3tc_supported = false;
+#else
s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
+#endif
rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
#endif