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authorJuan Linietsky <reduzio@gmail.com>2019-01-25 15:58:07 -0300
committerJuan Linietsky <reduzio@gmail.com>2019-01-25 15:58:07 -0300
commit6d4d55cd42ec027767a551414925e67685a3be04 (patch)
tree3e998d9973007054fc61f8ed8e48fe64a47ec381 /drivers/gles3
parent853f985b63bcad8b8e9dfd604ce939deed4e6782 (diff)
Do not use depth prepass if effects are disabled, fixes #25267
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index b7b3d3d6a4..966466d9bc 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -4144,7 +4144,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
}
}
- if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW) { //detect with state.used_contact_shadows too
+ if (!storage->config.no_depth_prepass && storage->frame.current_rt && state.debug_draw != VS::VIEWPORT_DEBUG_DRAW_OVERDRAW && !storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_NO_3D_EFFECTS]) { //detect with state.used_contact_shadows too
//pre z pass
glDisable(GL_BLEND);