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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 19:12:22 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 19:12:22 +0100 |
commit | 616334311875da66e1a28a4d92efa1df245815c9 (patch) | |
tree | 0fedc4a488457aaf8ebe0cf59071e0847139f29b /drivers/gles3 | |
parent | 5dbf1809c6e3e905b94b8764e99491e608122261 (diff) |
Make that Whole New World great again
Fix regression from 5dbf180 that broke Windows build.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 417a1d8500..b27bce726f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -29,6 +29,9 @@ #ifndef RASTERIZERSCENEGLES3_H #define RASTERIZERSCENEGLES3_H +/* Must come before shaders or the Windows build fails... */ +#include "rasterizer_storage_gles3.h" + #include "drivers/gles3/shaders/cube_to_dp.glsl.h" #include "drivers/gles3/shaders/effect_blur.glsl.h" #include "drivers/gles3/shaders/exposure.glsl.h" @@ -40,7 +43,6 @@ #include "drivers/gles3/shaders/ssao_minify.glsl.h" #include "drivers/gles3/shaders/subsurf_scattering.glsl.h" #include "drivers/gles3/shaders/tonemap.glsl.h" -#include "rasterizer_storage_gles3.h" class RasterizerSceneGLES3 : public RasterizerScene { public: |