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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 19:12:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 19:12:22 +0100
commit616334311875da66e1a28a4d92efa1df245815c9 (patch)
tree0fedc4a488457aaf8ebe0cf59071e0847139f29b /drivers/gles3
parent5dbf1809c6e3e905b94b8764e99491e608122261 (diff)
Make that Whole New World great again
Fix regression from 5dbf180 that broke Windows build.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 417a1d8500..b27bce726f 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -29,6 +29,9 @@
#ifndef RASTERIZERSCENEGLES3_H
#define RASTERIZERSCENEGLES3_H
+/* Must come before shaders or the Windows build fails... */
+#include "rasterizer_storage_gles3.h"
+
#include "drivers/gles3/shaders/cube_to_dp.glsl.h"
#include "drivers/gles3/shaders/effect_blur.glsl.h"
#include "drivers/gles3/shaders/exposure.glsl.h"
@@ -40,7 +43,6 @@
#include "drivers/gles3/shaders/ssao_minify.glsl.h"
#include "drivers/gles3/shaders/subsurf_scattering.glsl.h"
#include "drivers/gles3/shaders/tonemap.glsl.h"
-#include "rasterizer_storage_gles3.h"
class RasterizerSceneGLES3 : public RasterizerScene {
public: