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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-11-18 12:05:02 +0100
committerGitHub <noreply@github.com>2018-11-18 12:05:02 +0100
commit60ee61c7ff05330db383dd937da20d49f8ac4ac6 (patch)
treeff2793e5dc18f3a5659ff3256f62388c29be6ad3 /drivers/gles3
parentede4decd4eceb8d63aa82bcd8b3da336e706333f (diff)
parentfb92c7b0fa7faf0f69b5da0bef3fcc2350fd832e (diff)
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 7ca7d8a471..64e04eec71 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2253,8 +2253,9 @@ Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const
if (material->shader) {
if (material->shader->uniforms.has(p_param)) {
- Vector<ShaderLanguage::ConstantNode::Value> default_value = material->shader->uniforms[p_param].default_value;
- return ShaderLanguage::constant_value_to_variant(default_value, material->shader->uniforms[p_param].type);
+ ShaderLanguage::ShaderNode::Uniform uniform = material->shader->uniforms[p_param];
+ Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
+ return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
}
}
return Variant();