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authorJuan Linietsky <reduzio@gmail.com>2017-08-07 18:06:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-08-07 18:09:13 -0300
commit539fbad919643c1ca61c6601e7a228e8a6a307bd (patch)
tree02c70264acb37736ffc51074c1735be86fbf1640 /drivers/gles3
parent5f48c3cc079935de14312271aadc8719625d35f9 (diff)
Restored black bars and custom images instead of black bars, closes #1571
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp67
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h2
2 files changed, 69 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 56d9f2cc47..e6ffa39197 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -941,6 +941,8 @@ void RasterizerGLES2::_canvas_item_setup_shader_params(ShaderMaterial *material,
void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
+ glDisable(GL_BLEND);
+
state.canvas_texscreen_used = true;
//blur diffuse into effect mipmaps using separatable convolution
//storage->shaders.copy.set_conditional(CopyShaderGLES3::GAUSSIAN_HORIZONTAL,true);
@@ -1003,12 +1005,16 @@ void RasterizerCanvasGLES3::_copy_texscreen(const Rect2 &p_rect) {
glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo); //back to front
glViewport(0, 0, storage->frame.current_rt->width, storage->frame.current_rt->height);
+
state.canvas_shader.bind(); //back to canvas
+ _bind_canvas_texture(state.current_tex, state.current_normal);
if (state.using_texture_rect) {
state.using_texture_rect = false;
_set_texture_rect_mode(state.using_texture_rect, state.using_ninepatch);
}
+
+ glEnable(GL_BLEND);
}
void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, const Color &p_modulate, Light *p_light) {
@@ -1595,6 +1601,67 @@ void RasterizerCanvasGLES3::draw_generic_textured_rect(const Rect2 &p_rect, cons
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+void RasterizerCanvasGLES3::draw_window_margins(int *black_margin, RID *black_image) {
+
+ Vector2 window_size = OS::get_singleton()->get_window_size();
+ int window_h = window_size.height;
+ int window_w = window_size.width;
+
+ glBindFramebuffer(GL_FRAMEBUFFER, storage->system_fbo);
+ glViewport(0, 0, window_size.width, window_size.height);
+ canvas_begin();
+
+ if (black_image[MARGIN_LEFT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_LEFT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_LEFT]), storage->texture_get_height(black_image[MARGIN_LEFT]));
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_LEFT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_RIGHT].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_RIGHT], RID());
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_RIGHT]), storage->texture_get_height(black_image[MARGIN_RIGHT]));
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, sz.x, sz.y));
+ } else if (black_margin[MARGIN_RIGHT]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_TOP].is_valid()) {
+ _bind_canvas_texture(black_image[MARGIN_TOP], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_TOP]), storage->texture_get_height(black_image[MARGIN_TOP]));
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_TOP]) {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), Rect2(0, 0, 1, 1));
+ }
+
+ if (black_image[MARGIN_BOTTOM].is_valid()) {
+
+ _bind_canvas_texture(black_image[MARGIN_BOTTOM], RID());
+
+ Size2 sz(storage->texture_get_width(black_image[MARGIN_BOTTOM]), storage->texture_get_height(black_image[MARGIN_BOTTOM]));
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, sz.x, sz.y));
+
+ } else if (black_margin[MARGIN_BOTTOM]) {
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, storage->resources.black_tex);
+
+ draw_generic_textured_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), Rect2(0, 0, 1, 1));
+ }
+}
+
void RasterizerCanvasGLES3::initialize() {
{
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index c0af22b5e8..26003f543f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -138,6 +138,8 @@ public:
void initialize();
void finalize();
+ virtual void draw_window_margins(int *black_margin, RID *black_image);
+
RasterizerCanvasGLES3();
};