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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-13 01:39:20 +0100
committerGitHub <noreply@github.com>2018-01-13 01:39:20 +0100
commit4fd4b0399a4cedfc44eefd5ca27e7541d523c4ea (patch)
tree5afc870f28d3f749f1d40210d014592bedb2d975 /drivers/gles3
parent702e28f2657b3b0f50c1e118caf207c0a438f8f1 (diff)
parentde8f43d95dcf92334ad2a50cd93d3ca6a0c3efd4 (diff)
Merge pull request #15633 from binbitten/fix-mat2-align
Fix mat2 alignment
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp28
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp4
2 files changed, 23 insertions, 9 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 8452afb045..7dc4f71b8e 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2184,10 +2184,15 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy
Transform2D v = value;
GLfloat *gui = (GLfloat *)data;
+ //in std140 members of mat2 are treated as vec4s
gui[0] = v.elements[0][0];
gui[1] = v.elements[0][1];
- gui[2] = v.elements[1][0];
- gui[3] = v.elements[1][1];
+ gui[2] = 0;
+ gui[3] = 0;
+ gui[4] = v.elements[1][0];
+ gui[5] = v.elements[1][1];
+ gui[6] = 0;
+ gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
@@ -2362,9 +2367,15 @@ _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_MAT2: {
GLfloat *gui = (GLfloat *)data;
- for (int i = 0; i < 2; i++) {
- gui[i] = value[i].real;
- }
+ //in std140 members of mat2 are treated as vec4s
+ gui[0] = value[0].real;
+ gui[1] = value[1].real;
+ gui[2] = 0;
+ gui[3] = 0;
+ gui[4] = value[2].real;
+ gui[5] = value[3].real;
+ gui[6] = 0;
+ gui[7] = 0;
} break;
case ShaderLanguage::TYPE_MAT3: {
@@ -2418,11 +2429,14 @@ _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type,
case ShaderLanguage::TYPE_BVEC4:
case ShaderLanguage::TYPE_IVEC4:
case ShaderLanguage::TYPE_UVEC4:
- case ShaderLanguage::TYPE_VEC4:
- case ShaderLanguage::TYPE_MAT2: {
+ case ShaderLanguage::TYPE_VEC4: {
zeromem(data, 16);
} break;
+ case ShaderLanguage::TYPE_MAT2: {
+
+ zeromem(data, 32);
+ } break;
case ShaderLanguage::TYPE_MAT3: {
zeromem(data, 48);
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 945970c6b4..f1d7085d54 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -71,9 +71,9 @@ static int _get_datatype_size(SL::DataType p_type) {
case SL::TYPE_VEC3: return 12;
case SL::TYPE_VEC4: return 16;
case SL::TYPE_MAT2:
- return 24; //4 * 4 + 4 * 2
+ return 32; //4 * 4 + 4 * 4
case SL::TYPE_MAT3:
- return 44; // 4 * 4 + 4 * 4 + 4 * 3
+ return 48; // 4 * 4 + 4 * 4 + 4 * 4
case SL::TYPE_MAT4: return 64;
case SL::TYPE_SAMPLER2D: return 16;
case SL::TYPE_ISAMPLER2D: return 16;