diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-06-10 12:38:51 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:26 +0100 |
commit | 4f163972bbd9c7379b01a1f9aa5310646ca7865e (patch) | |
tree | 3bbf4693663d8fc071912c114af782736ea17168 /drivers/gles3 | |
parent | 1522d8c3ee6ddf43267f124940f4e43612058407 (diff) |
Refactored RID/RID_Owner to always use O(1) allocation.
* Implements a growing chunked allocator
* Removed redudant methods get and getptr, only getornull is supported now.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 12 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.h | 4 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 78 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.h | 24 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 154 | ||||
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.h | 56 |
7 files changed, 167 insertions, 163 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index b7b31c66aa..9e1b302a03 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -1402,7 +1402,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons { //skeleton handling if (ci->skeleton.is_valid() && storage->skeleton_owner.owns(ci->skeleton)) { - skeleton = storage->skeleton_owner.get(ci->skeleton); + skeleton = storage->skeleton_owner.getornull(ci->skeleton); if (!skeleton->use_2d) { skeleton = NULL; } else { @@ -1697,11 +1697,13 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons } } - glBindBufferBase(GL_UNIFORM_BUFFER, 1, static_cast<LightInternal *>(light->light_internal.get_data())->ubo); + LightInternal *light_internal = light_internal_owner.getornull(light->light_internal); + + glBindBufferBase(GL_UNIFORM_BUFFER, 1, light_internal->ubo); if (has_shadow) { - RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(light->shadow_buffer); + RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.getornull(light->shadow_buffer); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 2); glBindTexture(GL_TEXTURE_2D, cls->distance); @@ -1807,7 +1809,7 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s while (light) { if (light->shadow_buffer.is_valid()) { - RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer); + RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.getornull(light->shadow_buffer); if (sb) { glBindTexture(GL_TEXTURE_2D, sb->distance); draw_generic_textured_rect(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, 1, 1)); @@ -1823,7 +1825,7 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { - RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.get(p_buffer); + RasterizerStorageGLES3::CanvasLightShadow *cls = storage->canvas_light_shadow_owner.getornull(p_buffer); ERR_FAIL_COND(!cls); glDisable(GL_BLEND); diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h index 929867337d..8e7a3ae873 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.h +++ b/drivers/gles3/rasterizer_canvas_gles3.h @@ -96,7 +96,7 @@ public: RasterizerStorageGLES3 *storage; - struct LightInternal : public RID_Data { + struct LightInternal { struct UBOData { @@ -117,7 +117,7 @@ public: GLuint ubo; }; - RID_Owner<LightInternal> light_internal_owner; + RID_PtrOwner<LightInternal> light_internal_owner; virtual RID light_internal_create(); virtual void light_internal_update(RID p_rid, Light *p_light); diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index e06cc55423..ef6f2854bc 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -320,7 +320,7 @@ void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_c screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor(); } - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(texture); + RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(texture); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, t->tex_id); canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1)); diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 27173d317b..27992ea5b9 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -351,7 +351,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in if (sh->owner.is_valid()) { //is taken, but is invalid, erasing it shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.get(sh->owner); + LightInstance *sli = light_instance_owner.getornull(sh->owner); sli->shadow_atlases.erase(p_atlas); } @@ -391,7 +391,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in if (sh->owner.is_valid()) { //is taken, but is invalid, erasing it shadow_atlas->shadow_owners.erase(sh->owner); - LightInstance *sli = light_instance_owner.get(sh->owner); + LightInstance *sli = light_instance_owner.getornull(sh->owner); sli->shadow_atlases.erase(p_atlas); } @@ -1170,7 +1170,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m GLenum target = GL_TEXTURE_2D; GLuint tex = 0; - RasterizerStorageGLES3::Texture *t = storage->texture_owner.getptr(textures[i]); + RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(textures[i]); if (t) { @@ -1606,7 +1606,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { if (c.texture.is_valid() && storage->texture_owner.owns(c.texture)) { - RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture); + RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(c.texture); if (t->redraw_if_visible) { VisualServerRaster::redraw_request(); @@ -1884,7 +1884,7 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform const RID *reflections = e->instance->reflection_probe_instances.ptr(); for (int i = 0; i < rc; i++) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getptr(reflections[i]); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(reflections[i]); if (rpi->last_pass != render_pass) //not visible continue; @@ -1903,7 +1903,7 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform if (gi_probe_count) { const RID *ridp = e->instance->gi_probe_instances.ptr(); - GIProbeInstance *gipi = gi_probe_instance_owner.getptr(ridp[0]); + GIProbeInstance *gipi = gi_probe_instance_owner.getornull(ridp[0]); float bias_scale = e->instance->baked_light ? 1 : 0; glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 9); @@ -1917,7 +1917,7 @@ void RasterizerSceneGLES3::_setup_light(RenderList::Element *e, const Transform state.scene_shader.set_uniform(SceneShaderGLES3::GI_PROBE_CELL_SIZE1, gipi->cell_size_cache); if (gi_probe_count > 1) { - GIProbeInstance *gipi2 = gi_probe_instance_owner.getptr(ridp[1]); + GIProbeInstance *gipi2 = gi_probe_instance_owner.getornull(ridp[1]); glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 10); glBindTexture(GL_TEXTURE_3D, gipi2->tex_cache); @@ -2286,7 +2286,7 @@ void RasterizerSceneGLES3::_add_geometry(RasterizerStorageGLES3::Geometry *p_geo } if (!m) { - m = storage->material_owner.getptr(default_material); + m = storage->material_owner.getornull(default_material); } ERR_FAIL_COND(!m); @@ -2337,11 +2337,11 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G if (!p_material->shader->spatial.uses_alpha_scissor && !p_material->shader->spatial.writes_modelview_or_projection && !p_material->shader->spatial.uses_vertex && !p_material->shader->spatial.uses_discard && p_material->shader->spatial.depth_draw_mode != RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { //shader does not use discard and does not write a vertex position, use generic material if (p_instance->cast_shadows == VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED) { - p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); + p_material = storage->material_owner.getornull(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material_twosided : default_material_twosided); no_cull = true; mirror = false; } else { - p_material = storage->material_owner.getptr(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); + p_material = storage->material_owner.getornull(!p_shadow_pass && p_material->shader->spatial.uses_world_coordinates ? default_worldcoord_material : default_material); } } @@ -2792,7 +2792,7 @@ void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result, int p_light_c ERR_BREAK(i >= render_list.max_lights); - LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]); + LightInstance *li = light_instance_owner.getornull(p_light_cull_result[i]); LightDataUBO ubo_data; //used for filling @@ -3142,7 +3142,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p case VS::INSTANCE_MESH: { - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getptr(inst->base); + RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(inst->base); ERR_CONTINUE(!mesh); int ssize = mesh->surfaces.size(); @@ -3159,13 +3159,13 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p } break; case VS::INSTANCE_MULTIMESH: { - RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getptr(inst->base); + RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(inst->base); ERR_CONTINUE(!multi_mesh); if (multi_mesh->size == 0 || multi_mesh->visible_instances == 0) continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getptr(multi_mesh->mesh); + RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(multi_mesh->mesh); if (!mesh) continue; //mesh not assigned @@ -3180,7 +3180,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p } break; case VS::INSTANCE_IMMEDIATE: { - RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getptr(inst->base); + RasterizerStorageGLES3::Immediate *immediate = storage->immediate_owner.getornull(inst->base); ERR_CONTINUE(!immediate); _add_geometry(immediate, inst, NULL, -1, p_depth_pass, p_shadow_pass); @@ -3188,7 +3188,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p } break; case VS::INSTANCE_PARTICLES: { - RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getptr(inst->base); + RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(inst->base); ERR_CONTINUE(!particles); for (int j = 0; j < particles->draw_passes.size(); j++) { @@ -3196,7 +3196,7 @@ void RasterizerSceneGLES3::_fill_render_list(InstanceBase **p_cull_result, int p RID pmesh = particles->draw_passes[j]; if (!pmesh.is_valid()) continue; - RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.get(pmesh); + RasterizerStorageGLES3::Mesh *mesh = storage->mesh_owner.getornull(pmesh); if (!mesh) continue; //mesh not assigned @@ -4155,7 +4155,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const ERR_BREAK(i >= render_list.max_lights); - LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]); + LightInstance *li = light_instance_owner.getornull(p_light_cull_result[i]); if (li->light_ptr->param[VS::LIGHT_PARAM_CONTACT_SHADOW_SIZE] > CMP_EPSILON) { state.used_contact_shadows = true; } @@ -4229,7 +4229,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const if (probe) { - ReflectionAtlas *ref_atlas = reflection_atlas_owner.getptr(probe->atlas); + ReflectionAtlas *ref_atlas = reflection_atlas_owner.getornull(probe->atlas); ERR_FAIL_COND(!ref_atlas); int target_size = ref_atlas->size / ref_atlas->subdiv; @@ -4914,11 +4914,11 @@ bool RasterizerSceneGLES3::free(RID p_rid) { if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.getptr(p_rid); + LightInstance *light_instance = light_instance_owner.getornull(p_rid); //remove from shadow atlases.. for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(E->get()); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); uint32_t key = shadow_atlas->shadow_owners[p_rid]; uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; @@ -4933,19 +4933,19 @@ bool RasterizerSceneGLES3::free(RID p_rid) { } else if (shadow_atlas_owner.owns(p_rid)) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get(p_rid); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_rid); shadow_atlas_set_size(p_rid, 0); shadow_atlas_owner.free(p_rid); memdelete(shadow_atlas); } else if (reflection_atlas_owner.owns(p_rid)) { - ReflectionAtlas *reflection_atlas = reflection_atlas_owner.get(p_rid); + ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_rid); reflection_atlas_set_size(p_rid, 0); reflection_atlas_owner.free(p_rid); memdelete(reflection_atlas); } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.get(p_rid); + ReflectionProbeInstance *reflection_instance = reflection_probe_instance_owner.getornull(p_rid); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); @@ -4953,14 +4953,14 @@ bool RasterizerSceneGLES3::free(RID p_rid) { } else if (environment_owner.owns(p_rid)) { - Environment *environment = environment_owner.get(p_rid); + Environment *environment = environment_owner.getornull(p_rid); environment_owner.free(p_rid); memdelete(environment); } else if (gi_probe_instance_owner.owns(p_rid)) { - GIProbeInstance *gi_probe_instance = gi_probe_instance_owner.get(p_rid); + GIProbeInstance *gi_probe_instance = gi_probe_instance_owner.getornull(p_rid); gi_probe_instance_owner.free(p_rid); memdelete(gi_probe_instance); @@ -5320,6 +5320,19 @@ void RasterizerSceneGLES3::iteration() { } void RasterizerSceneGLES3::finalize() { + + storage->free(default_material); + storage->free(default_material_twosided); + storage->free(default_shader); + storage->free(default_shader_twosided); + + storage->free(default_worldcoord_material); + storage->free(default_worldcoord_material_twosided); + storage->free(default_worldcoord_shader); + storage->free(default_worldcoord_shader_twosided); + + storage->free(default_overdraw_material); + storage->free(default_overdraw_shader); } RasterizerSceneGLES3::RasterizerSceneGLES3() { @@ -5327,19 +5340,6 @@ RasterizerSceneGLES3::RasterizerSceneGLES3() { RasterizerSceneGLES3::~RasterizerSceneGLES3() { - memdelete(default_material.get_data()); - memdelete(default_material_twosided.get_data()); - memdelete(default_shader.get_data()); - memdelete(default_shader_twosided.get_data()); - - memdelete(default_worldcoord_material.get_data()); - memdelete(default_worldcoord_material_twosided.get_data()); - memdelete(default_worldcoord_shader.get_data()); - memdelete(default_worldcoord_shader_twosided.get_data()); - - memdelete(default_overdraw_material.get_data()); - memdelete(default_overdraw_shader.get_data()); - memfree(state.spot_array_tmp); memfree(state.omni_array_tmp); memfree(state.reflection_array_tmp); diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 7885d7c1b7..474bbce1d6 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -216,7 +216,7 @@ public: /* SHADOW ATLAS API */ - struct ShadowAtlas : public RID_Data { + struct ShadowAtlas { enum { QUADRANT_SHIFT = 27, @@ -267,7 +267,7 @@ public: Vector<ShadowCubeMap> shadow_cubemaps; - RID_Owner<ShadowAtlas> shadow_atlas_owner; + RID_PtrOwner<ShadowAtlas> shadow_atlas_owner; RID shadow_atlas_create(); void shadow_atlas_set_size(RID p_atlas, int p_size); @@ -288,7 +288,7 @@ public: /* REFLECTION PROBE ATLAS API */ - struct ReflectionAtlas : public RID_Data { + struct ReflectionAtlas { int subdiv; int size; @@ -304,7 +304,7 @@ public: Vector<Reflection> reflections; }; - mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner; + mutable RID_PtrOwner<ReflectionAtlas> reflection_atlas_owner; virtual RID reflection_atlas_create(); virtual void reflection_atlas_set_size(RID p_ref_atlas, int p_size); @@ -324,7 +324,7 @@ public: /* REFLECTION PROBE INSTANCE */ - struct ReflectionProbeInstance : public RID_Data { + struct ReflectionProbeInstance { RasterizerStorageGLES3::ReflectionProbe *probe_ptr; RID probe; @@ -352,7 +352,7 @@ public: //notes: for ambientblend, use distance to edge to blend between already existing global environment }; - mutable RID_Owner<ReflectionProbeInstance> reflection_probe_instance_owner; + mutable RID_PtrOwner<ReflectionProbeInstance> reflection_probe_instance_owner; virtual RID reflection_probe_instance_create(RID p_probe); virtual void reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform); @@ -364,7 +364,7 @@ public: /* ENVIRONMENT API */ - struct Environment : public RID_Data { + struct Environment { VS::EnvironmentBG bg_mode; @@ -533,7 +533,7 @@ public: } }; - RID_Owner<Environment> environment_owner; + RID_PtrOwner<Environment> environment_owner; virtual RID environment_create(); @@ -590,7 +590,7 @@ public: float shadow_split_offsets[4]; }; - struct LightInstance : public RID_Data { + struct LightInstance { struct ShadowTransform { @@ -630,7 +630,7 @@ public: LightInstance() {} }; - mutable RID_Owner<LightInstance> light_instance_owner; + mutable RID_PtrOwner<LightInstance> light_instance_owner; virtual RID light_instance_create(RID p_light); virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); @@ -639,7 +639,7 @@ public: /* REFLECTION INSTANCE */ - struct GIProbeInstance : public RID_Data { + struct GIProbeInstance { RID data; RasterizerStorageGLES3::GIProbe *probe; GLuint tex_cache; @@ -653,7 +653,7 @@ public: } }; - mutable RID_Owner<GIProbeInstance> gi_probe_instance_owner; + mutable RID_PtrOwner<GIProbeInstance> gi_probe_instance_owner; virtual RID gi_probe_instance_create(); virtual void gi_probe_instance_set_light_data(RID p_probe, RID p_base, RID p_data); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index e5a7fcce07..2a25c1d6cc 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -647,7 +647,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ } #endif - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->width = p_width; texture->height = p_height; @@ -750,7 +750,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture, int p_width, int p_ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); ERR_FAIL_COND(!texture->active); @@ -978,7 +978,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p // TODO If we want this to be usable without pre-filling pixels with a full image, we have to call glTexImage2D() with null data. void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); ERR_FAIL_COND(!texture->active); @@ -1064,7 +1064,7 @@ void RasterizerStorageGLES3::texture_set_data_partial(RID p_texture, const Ref<I Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, Ref<Image>()); ERR_FAIL_COND_V(!texture->active, Ref<Image>()); @@ -1347,7 +1347,7 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); if (texture->render_target) { @@ -1423,7 +1423,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags) } uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, 0); @@ -1431,7 +1431,7 @@ uint32_t RasterizerStorageGLES3::texture_get_flags(RID p_texture) const { } Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, Image::FORMAT_L8); @@ -1439,7 +1439,7 @@ Image::Format RasterizerStorageGLES3::texture_get_format(RID p_texture) const { } VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, VS::TEXTURE_TYPE_2D); @@ -1447,7 +1447,7 @@ VisualServer::TextureType RasterizerStorageGLES3::texture_get_type(RID p_texture } uint32_t RasterizerStorageGLES3::texture_get_texid(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, 0); @@ -1464,7 +1464,7 @@ void RasterizerStorageGLES3::texture_bind(RID p_texture, uint32_t p_texture_no) } uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, 0); @@ -1472,7 +1472,7 @@ uint32_t RasterizerStorageGLES3::texture_get_width(RID p_texture) const { } uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, 0); @@ -1481,7 +1481,7 @@ uint32_t RasterizerStorageGLES3::texture_get_height(RID p_texture) const { uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, 0); @@ -1490,7 +1490,7 @@ uint32_t RasterizerStorageGLES3::texture_get_depth(RID p_texture) const { void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_width, int p_height, int p_depth) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); ERR_FAIL_COND(texture->render_target); @@ -1503,7 +1503,7 @@ void RasterizerStorageGLES3::texture_set_size_override(RID p_texture, int p_widt } void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_path) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->path = p_path; @@ -1511,7 +1511,7 @@ void RasterizerStorageGLES3::texture_set_path(RID p_texture, const String &p_pat String RasterizerStorageGLES3::texture_get_path(RID p_texture) const { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND_V(!texture, String()); return texture->path; } @@ -1522,7 +1522,7 @@ void RasterizerStorageGLES3::texture_debug_usage(List<VS::TextureInfo> *r_info) for (List<RID>::Element *E = textures.front(); E; E = E->next()) { - Texture *t = texture_owner.get(E->get()); + Texture *t = texture_owner.getornull(E->get()); if (!t) continue; VS::TextureInfo tinfo; @@ -1548,7 +1548,7 @@ void RasterizerStorageGLES3::textures_keep_original(bool p_enable) { void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->detect_3d = p_callback; @@ -1556,7 +1556,7 @@ void RasterizerStorageGLES3::texture_set_detect_3d_callback(RID p_texture, Visua } void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->detect_srgb = p_callback; @@ -1564,7 +1564,7 @@ void RasterizerStorageGLES3::texture_set_detect_srgb_callback(RID p_texture, Vis } void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, VisualServer::TextureDetectCallback p_callback, void *p_userdata) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->detect_normal = p_callback; @@ -1573,7 +1573,7 @@ void RasterizerStorageGLES3::texture_set_detect_normal_callback(RID p_texture, V RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source, int p_resolution) const { - Texture *texture = texture_owner.get(p_source); + Texture *texture = texture_owner.getornull(p_source); ERR_FAIL_COND_V(!texture, RID()); ERR_FAIL_COND_V(texture->type != VS::TEXTURE_TYPE_CUBEMAP, RID()); @@ -1729,7 +1729,7 @@ Size2 RasterizerStorageGLES3::texture_size_with_proxy(RID p_texture) const { void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); if (texture->proxy) { @@ -1738,7 +1738,7 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { } if (p_proxy.is_valid()) { - Texture *proxy = texture_owner.get(p_proxy); + Texture *proxy = texture_owner.getornull(p_proxy); ERR_FAIL_COND(!proxy); ERR_FAIL_COND(proxy == texture); proxy->proxy_owners.insert(texture); @@ -1748,7 +1748,7 @@ void RasterizerStorageGLES3::texture_set_proxy(RID p_texture, RID p_proxy) { void RasterizerStorageGLES3::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) { - Texture *texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.getornull(p_texture); ERR_FAIL_COND(!texture); texture->redraw_if_visible = p_enable; } @@ -2194,7 +2194,7 @@ void RasterizerStorageGLES3::_shader_make_dirty(Shader *p_shader) { void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) { - Shader *shader = shader_owner.get(p_shader); + Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); shader->code = p_code; @@ -2234,7 +2234,7 @@ void RasterizerStorageGLES3::shader_set_code(RID p_shader, const String &p_code) } String RasterizerStorageGLES3::shader_get_code(RID p_shader) const { - const Shader *shader = shader_owner.get(p_shader); + const Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, String()); return shader->code; @@ -2387,7 +2387,7 @@ void RasterizerStorageGLES3::update_dirty_shaders() { void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader = shader_owner.get(p_shader); + Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); if (shader->dirty_list.in_list()) @@ -2502,7 +2502,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { - Shader *shader = shader_owner.get(p_shader); + Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND(!shader); ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); @@ -2515,7 +2515,7 @@ void RasterizerStorageGLES3::shader_set_default_texture_param(RID p_shader, cons } RID RasterizerStorageGLES3::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - const Shader *shader = shader_owner.get(p_shader); + const Shader *shader = shader_owner.getornull(p_shader); ERR_FAIL_COND_V(!shader, RID()); const Map<StringName, RID>::Element *E = shader->default_textures.find(p_name); @@ -2543,7 +2543,7 @@ RID RasterizerStorageGLES3::material_create() { void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); Shader *shader = shader_owner.getornull(p_shader); @@ -2563,7 +2563,7 @@ void RasterizerStorageGLES3::material_set_shader(RID p_material, RID p_shader) { RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { - const Material *material = material_owner.get(p_material); + const Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, RID()); if (material->shader) @@ -2574,7 +2574,7 @@ RID RasterizerStorageGLES3::material_get_shader(RID p_material) const { void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); if (p_value.get_type() == Variant::NIL) @@ -2586,7 +2586,7 @@ void RasterizerStorageGLES3::material_set_param(RID p_material, const StringName } Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get(p_material); + const Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->params.has(p_param)) @@ -2596,7 +2596,7 @@ Variant RasterizerStorageGLES3::material_get_param(RID p_material, const StringN } Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const StringName &p_param) const { - const Material *material = material_owner.get(p_material); + const Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, Variant()); if (material->shader) { @@ -2611,7 +2611,7 @@ Variant RasterizerStorageGLES3::material_get_param_default(RID p_material, const void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_width) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); material->line_width = p_width; @@ -2619,7 +2619,7 @@ void RasterizerStorageGLES3::material_set_line_width(RID p_material, float p_wid void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_material) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); material->next_pass = p_next_material; @@ -2627,7 +2627,7 @@ void RasterizerStorageGLES3::material_set_next_pass(RID p_material, RID p_next_m bool RasterizerStorageGLES3::material_is_animated(RID p_material) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, false); if (material->dirty_list.in_list()) { _update_material(material); @@ -2641,7 +2641,7 @@ bool RasterizerStorageGLES3::material_is_animated(RID p_material) { } bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND_V(!material, false); if (material->dirty_list.in_list()) { _update_material(material); @@ -2658,7 +2658,7 @@ bool RasterizerStorageGLES3::material_casts_shadows(RID p_material) { void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); @@ -2671,7 +2671,7 @@ void RasterizerStorageGLES3::material_add_instance_owner(RID p_material, Rasteri void RasterizerStorageGLES3::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance) { - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); Map<RasterizerScene::InstanceBase *, int>::Element *E = material->instance_owners.find(p_instance); @@ -2688,7 +2688,7 @@ void RasterizerStorageGLES3::material_set_render_priority(RID p_material, int pr ERR_FAIL_COND(priority < VS::MATERIAL_RENDER_PRIORITY_MIN); ERR_FAIL_COND(priority > VS::MATERIAL_RENDER_PRIORITY_MAX); - Material *material = material_owner.get(p_material); + Material *material = material_owner.getornull(p_material); ERR_FAIL_COND(!material); material->render_priority = priority; @@ -4136,7 +4136,7 @@ AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const { AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - Mesh *mesh = mesh_owner.get(p_mesh); + Mesh *mesh = mesh_owner.getornull(p_mesh); ERR_FAIL_COND_V(!mesh, AABB()); if (mesh->custom_aabb != AABB()) { @@ -4145,7 +4145,7 @@ AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { Skeleton *sk = NULL; if (p_skeleton.is_valid()) { - sk = skeleton_owner.get(p_skeleton); + sk = skeleton_owner.getornull(p_skeleton); } AABB aabb; @@ -5047,7 +5047,7 @@ RID RasterizerStorageGLES3::immediate_create() { void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture) { ERR_FAIL_INDEX(p_primitive, (int)VS::PRIMITIVE_MAX); - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(im->building); @@ -5060,7 +5060,7 @@ void RasterizerStorageGLES3::immediate_begin(RID p_immediate, VS::PrimitiveType } void RasterizerStorageGLES3::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5090,7 +5090,7 @@ void RasterizerStorageGLES3::immediate_vertex(RID p_immediate, const Vector3 &p_ void RasterizerStorageGLES3::immediate_normal(RID p_immediate, const Vector3 &p_normal) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5099,7 +5099,7 @@ void RasterizerStorageGLES3::immediate_normal(RID p_immediate, const Vector3 &p_ } void RasterizerStorageGLES3::immediate_tangent(RID p_immediate, const Plane &p_tangent) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5108,7 +5108,7 @@ void RasterizerStorageGLES3::immediate_tangent(RID p_immediate, const Plane &p_t } void RasterizerStorageGLES3::immediate_color(RID p_immediate, const Color &p_color) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5117,7 +5117,7 @@ void RasterizerStorageGLES3::immediate_color(RID p_immediate, const Color &p_col } void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5126,7 +5126,7 @@ void RasterizerStorageGLES3::immediate_uv(RID p_immediate, const Vector2 &tex_uv } void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5136,7 +5136,7 @@ void RasterizerStorageGLES3::immediate_uv2(RID p_immediate, const Vector2 &tex_u void RasterizerStorageGLES3::immediate_end(RID p_immediate) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(!im->building); @@ -5146,7 +5146,7 @@ void RasterizerStorageGLES3::immediate_end(RID p_immediate) { } void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); ERR_FAIL_COND(im->building); @@ -5156,14 +5156,14 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) { AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND_V(!im, AABB()); return im->aabb; } void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_material) { - Immediate *im = immediate_owner.get(p_immediate); + Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND(!im); im->material = p_material; im->instance_change_notify(false, true); @@ -5171,7 +5171,7 @@ void RasterizerStorageGLES3::immediate_set_material(RID p_immediate, RID p_mater RID RasterizerStorageGLES3::immediate_get_material(RID p_immediate) const { - const Immediate *im = immediate_owner.get(p_immediate); + const Immediate *im = immediate_owner.getornull(p_immediate); ERR_FAIL_COND_V(!im, RID()); return im->material; } @@ -6999,7 +6999,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { glDeleteFramebuffers(1, &rt->external.fbo); // clean up our texture - Texture *t = texture_owner.get(rt->external.texture); + Texture *t = texture_owner.getornull(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; @@ -7011,7 +7011,7 @@ void RasterizerStorageGLES3::_render_target_clear(RenderTarget *rt) { rt->external.fbo = 0; } - Texture *tex = texture_owner.get(rt->texture); + Texture *tex = texture_owner.getornull(rt->texture); tex->alloc_height = 0; tex->alloc_width = 0; tex->width = 0; @@ -7117,7 +7117,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) { ERR_FAIL_COND(status != GL_FRAMEBUFFER_COMPLETE); - Texture *tex = texture_owner.get(rt->texture); + Texture *tex = texture_owner.getornull(rt->texture); tex->format = image_format; tex->gl_format_cache = color_format; tex->gl_type_cache = color_type; @@ -7487,7 +7487,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar glDeleteFramebuffers(1, &rt->external.fbo); // clean up our texture - Texture *t = texture_owner.get(rt->external.texture); + Texture *t = texture_owner.getornull(rt->external.texture); t->alloc_height = 0; t->alloc_width = 0; t->width = 0; @@ -7536,7 +7536,7 @@ void RasterizerStorageGLES3::render_target_set_external_texture(RID p_render_tar glBindFramebuffer(GL_FRAMEBUFFER, rt->external.fbo); // find our texture - t = texture_owner.get(rt->external.texture); + t = texture_owner.getornull(rt->external.texture); } // set our texture @@ -7678,7 +7678,7 @@ RID RasterizerStorageGLES3::canvas_light_occluder_create() { void RasterizerStorageGLES3::canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines) { - CanvasOccluder *co = canvas_occluder_owner.get(p_occluder); + CanvasOccluder *co = canvas_occluder_owner.getornull(p_occluder); ERR_FAIL_COND(!co); co->lines = p_lines; @@ -7818,7 +7818,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { RenderTarget *rt = render_target_owner.getornull(p_rid); _render_target_clear(rt); - Texture *t = texture_owner.get(rt->texture); + Texture *t = texture_owner.getornull(rt->texture); texture_owner.free(rt->texture); memdelete(t); render_target_owner.free(p_rid); @@ -7826,7 +7826,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (texture_owner.owns(p_rid)) { // delete the texture - Texture *texture = texture_owner.get(p_rid); + Texture *texture = texture_owner.getornull(p_rid); ERR_FAIL_COND_V(texture->render_target, true); //can't free the render target texture, dude info.texture_mem -= texture->total_data_size; texture_owner.free(p_rid); @@ -7834,7 +7834,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (sky_owner.owns(p_rid)) { // delete the sky - Sky *sky = sky_owner.get(p_rid); + Sky *sky = sky_owner.getornull(p_rid); sky_set_texture(p_rid, RID(), 256); sky_owner.free(p_rid); memdelete(sky); @@ -7842,7 +7842,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (shader_owner.owns(p_rid)) { // delete the texture - Shader *shader = shader_owner.get(p_rid); + Shader *shader = shader_owner.getornull(p_rid); if (shader->shader && shader->custom_code_id) shader->shader->free_custom_shader(shader->custom_code_id); @@ -7867,7 +7867,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (material_owner.owns(p_rid)) { // delete the texture - Material *material = material_owner.get(p_rid); + Material *material = material_owner.getornull(p_rid); if (material->shader) { material->shader->materials.remove(&material->list); @@ -7902,7 +7902,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (skeleton_owner.owns(p_rid)) { // delete the texture - Skeleton *skeleton = skeleton_owner.get(p_rid); + Skeleton *skeleton = skeleton_owner.getornull(p_rid); if (skeleton->update_list.in_list()) { skeleton_update_list.remove(&skeleton->update_list); } @@ -7920,7 +7920,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (mesh_owner.owns(p_rid)) { // delete the texture - Mesh *mesh = mesh_owner.get(p_rid); + Mesh *mesh = mesh_owner.getornull(p_rid); mesh->instance_remove_deps(); mesh_clear(p_rid); @@ -7941,7 +7941,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (multimesh_owner.owns(p_rid)) { // delete the texture - MultiMesh *multimesh = multimesh_owner.get(p_rid); + MultiMesh *multimesh = multimesh_owner.getornull(p_rid); multimesh->instance_remove_deps(); if (multimesh->mesh.is_valid()) { @@ -7958,7 +7958,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { memdelete(multimesh); } else if (immediate_owner.owns(p_rid)) { - Immediate *immediate = immediate_owner.get(p_rid); + Immediate *immediate = immediate_owner.getornull(p_rid); immediate->instance_remove_deps(); immediate_owner.free(p_rid); @@ -7966,7 +7966,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (light_owner.owns(p_rid)) { // delete the texture - Light *light = light_owner.get(p_rid); + Light *light = light_owner.getornull(p_rid); light->instance_remove_deps(); light_owner.free(p_rid); @@ -7975,7 +7975,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (reflection_probe_owner.owns(p_rid)) { // delete the texture - ReflectionProbe *reflection_probe = reflection_probe_owner.get(p_rid); + ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid); reflection_probe->instance_remove_deps(); reflection_probe_owner.free(p_rid); @@ -7984,7 +7984,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (gi_probe_owner.owns(p_rid)) { // delete the texture - GIProbe *gi_probe = gi_probe_owner.get(p_rid); + GIProbe *gi_probe = gi_probe_owner.getornull(p_rid); gi_probe->instance_remove_deps(); gi_probe_owner.free(p_rid); @@ -7992,7 +7992,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (gi_probe_data_owner.owns(p_rid)) { // delete the texture - GIProbeData *gi_probe_data = gi_probe_data_owner.get(p_rid); + GIProbeData *gi_probe_data = gi_probe_data_owner.getornull(p_rid); glDeleteTextures(1, &gi_probe_data->tex_id); gi_probe_data_owner.free(p_rid); @@ -8000,7 +8000,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (lightmap_capture_data_owner.owns(p_rid)) { // delete the texture - LightmapCapture *lightmap_capture = lightmap_capture_data_owner.get(p_rid); + LightmapCapture *lightmap_capture = lightmap_capture_data_owner.getornull(p_rid); lightmap_capture->instance_remove_deps(); lightmap_capture_data_owner.free(p_rid); @@ -8008,7 +8008,7 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (canvas_occluder_owner.owns(p_rid)) { - CanvasOccluder *co = canvas_occluder_owner.get(p_rid); + CanvasOccluder *co = canvas_occluder_owner.getornull(p_rid); if (co->index_id) glDeleteBuffers(1, &co->index_id); if (co->vertex_id) @@ -8021,14 +8021,14 @@ bool RasterizerStorageGLES3::free(RID p_rid) { } else if (canvas_light_shadow_owner.owns(p_rid)) { - CanvasLightShadow *cls = canvas_light_shadow_owner.get(p_rid); + CanvasLightShadow *cls = canvas_light_shadow_owner.getornull(p_rid); glDeleteFramebuffers(1, &cls->fbo); glDeleteRenderbuffers(1, &cls->depth); glDeleteTextures(1, &cls->distance); canvas_light_shadow_owner.free(p_rid); memdelete(cls); } else if (particles_owner.owns(p_rid)) { - Particles *particles = particles_owner.get(p_rid); + Particles *particles = particles_owner.getornull(p_rid); particles->instance_remove_deps(); particles_owner.free(p_rid); memdelete(particles); diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index bd853852fe..1953a2e809 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -43,6 +43,8 @@ #include "shaders/cubemap_filter.glsl.gen.h" #include "shaders/particles.glsl.gen.h" +#include "core/rid_owner.h" + // WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API instead. #ifdef __EMSCRIPTEN__ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); @@ -179,7 +181,7 @@ public: //////////////////////////////////DATA/////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////// - struct Instantiable : public RID_Data { + struct Instantiable { SelfList<RasterizerScene::InstanceBase>::List instance_list; @@ -242,7 +244,7 @@ public: struct RenderTarget; - struct Texture : public RID_Data { + struct Texture { Texture *proxy; Set<Texture *> proxy_owners; @@ -342,7 +344,7 @@ public: } }; - mutable RID_Owner<Texture> texture_owner; + mutable RID_PtrOwner<Texture> texture_owner; Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool &r_srgb, bool p_force_decompress) const; @@ -384,7 +386,7 @@ public: /* SKY API */ - struct Sky : public RID_Data { + struct Sky { RID panorama; GLuint radiance; @@ -392,7 +394,7 @@ public: int radiance_size; }; - mutable RID_Owner<Sky> sky_owner; + mutable RID_PtrOwner<Sky> sky_owner; virtual RID sky_create(); virtual void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size); @@ -401,7 +403,7 @@ public: struct Material; - struct Shader : public RID_Data { + struct Shader { RID self; @@ -522,7 +524,7 @@ public: mutable SelfList<Shader>::List _shader_dirty_list; void _shader_make_dirty(Shader *p_shader); - mutable RID_Owner<Shader> shader_owner; + mutable RID_PtrOwner<Shader> shader_owner; virtual RID shader_create(); @@ -539,7 +541,7 @@ public: /* COMMON MATERIAL API */ - struct Material : public RID_Data { + struct Material { Shader *shader; GLuint ubo_id; @@ -582,7 +584,7 @@ public: void _material_add_geometry(RID p_material, Geometry *p_geometry); void _material_remove_geometry(RID p_material, Geometry *p_geometry); - mutable RID_Owner<Material> material_owner; + mutable RID_PtrOwner<Material> material_owner; virtual RID material_create(); @@ -724,7 +726,7 @@ public: } }; - mutable RID_Owner<Mesh> mesh_owner; + mutable RID_PtrOwner<Mesh> mesh_owner; virtual RID mesh_create(); @@ -804,7 +806,7 @@ public: } }; - mutable RID_Owner<MultiMesh> multimesh_owner; + mutable RID_PtrOwner<MultiMesh> multimesh_owner; SelfList<MultiMesh>::List multimesh_update_list; @@ -869,7 +871,7 @@ public: Vector2 chunk_uv; Vector2 chunk_uv2; - mutable RID_Owner<Immediate> immediate_owner; + mutable RID_PtrOwner<Immediate> immediate_owner; virtual RID immediate_create(); virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_primitive, RID p_texture = RID()); @@ -887,7 +889,7 @@ public: /* SKELETON API */ - struct Skeleton : RID_Data { + struct Skeleton { bool use_2d; int size; Vector<float> skel_texture; @@ -904,7 +906,7 @@ public: } }; - mutable RID_Owner<Skeleton> skeleton_owner; + mutable RID_PtrOwner<Skeleton> skeleton_owner; SelfList<Skeleton>::List skeleton_update_list; @@ -941,7 +943,7 @@ public: uint64_t version; }; - mutable RID_Owner<Light> light_owner; + mutable RID_PtrOwner<Light> light_owner; virtual RID light_create(VS::LightType p_type); @@ -996,7 +998,7 @@ public: uint32_t cull_mask; }; - mutable RID_Owner<ReflectionProbe> reflection_probe_owner; + mutable RID_PtrOwner<ReflectionProbe> reflection_probe_owner; virtual RID reflection_probe_create(); @@ -1044,7 +1046,7 @@ public: PoolVector<int> dynamic_data; }; - mutable RID_Owner<GIProbe> gi_probe_owner; + mutable RID_PtrOwner<GIProbe> gi_probe_owner; virtual RID gi_probe_create(); @@ -1083,7 +1085,7 @@ public: virtual uint32_t gi_probe_get_version(RID p_probe); - struct GIProbeData : public RID_Data { + struct GIProbeData { int width; int height; @@ -1096,7 +1098,7 @@ public: } }; - mutable RID_Owner<GIProbeData> gi_probe_data_owner; + mutable RID_PtrOwner<GIProbeData> gi_probe_data_owner; virtual GIProbeCompression gi_probe_get_dynamic_data_get_preferred_compression() const; virtual RID gi_probe_dynamic_data_create(int p_width, int p_height, int p_depth, GIProbeCompression p_compression); @@ -1132,7 +1134,7 @@ public: } }; - mutable RID_Owner<LightmapCapture> lightmap_capture_data_owner; + mutable RID_PtrOwner<LightmapCapture> lightmap_capture_data_owner; /* PARTICLES */ @@ -1228,7 +1230,7 @@ public: void update_particles(); - mutable RID_Owner<Particles> particles_owner; + mutable RID_PtrOwner<Particles> particles_owner; virtual RID particles_create(); @@ -1277,7 +1279,7 @@ public: /* RENDER TARGET */ - struct RenderTarget : public RID_Data { + struct RenderTarget { GLuint fbo; GLuint color; @@ -1389,7 +1391,7 @@ public: } }; - mutable RID_Owner<RenderTarget> render_target_owner; + mutable RID_PtrOwner<RenderTarget> render_target_owner; void _render_target_clear(RenderTarget *rt); void _render_target_allocate(RenderTarget *rt); @@ -1407,7 +1409,7 @@ public: /* CANVAS SHADOW */ - struct CanvasLightShadow : public RID_Data { + struct CanvasLightShadow { int size; int height; @@ -1416,13 +1418,13 @@ public: GLuint distance; //for older devices }; - RID_Owner<CanvasLightShadow> canvas_light_shadow_owner; + RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner; virtual RID canvas_light_shadow_buffer_create(int p_width); /* LIGHT SHADOW MAPPING */ - struct CanvasOccluder : public RID_Data { + struct CanvasOccluder { GLuint array_id; // 0 means, unconfigured GLuint vertex_id; // 0 means, unconfigured @@ -1431,7 +1433,7 @@ public: int len; }; - RID_Owner<CanvasOccluder> canvas_occluder_owner; + RID_PtrOwner<CanvasOccluder> canvas_occluder_owner; virtual RID canvas_light_occluder_create(); virtual void canvas_light_occluder_set_polylines(RID p_occluder, const PoolVector<Vector2> &p_lines); |