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authorJuan Linietsky <reduzio@gmail.com>2017-10-30 19:32:21 -0300
committerGitHub <noreply@github.com>2017-10-30 19:32:21 -0300
commit4785e66eeab237d9390471d1ca2631e2f187d89b (patch)
treefe6fdef2de8d050a4f5bf1f5dc606339da460581 /drivers/gles3
parent5bbc9a7e663c7119a0089cdc853d4b97b2ce6280 (diff)
parenta0fc641f2516015f1be863d9f9632654bb25a684 (diff)
Merge pull request #12288 from tagcup/expose_viewport_size
Expose VIEWPORT_SIZE in shader language.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp6
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h3
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
-rw-r--r--drivers/gles3/shaders/scene.glsl2
4 files changed, 9 insertions, 4 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index ddcb04fa7d..8ec988bec1 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1134,9 +1134,9 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
state.current_depth_draw = p_material->shader->spatial.depth_draw_mode;
}
-//glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
+ //glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
-/*
+ /*
if (p_material->flags[VS::MATERIAL_FLAG_WIREFRAME])
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
else
@@ -4023,6 +4023,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
state.ubo_data.shadow_dual_paraboloid_render_side = 0;
state.ubo_data.shadow_dual_paraboloid_render_zfar = 0;
+ p_cam_projection.get_viewport_size(state.ubo_data.viewport_size[0], state.ubo_data.viewport_size[1]);
+
if (storage->frame.current_rt) {
state.ubo_data.screen_pixel_size[0] = 1.0 / storage->frame.current_rt->width;
state.ubo_data.screen_pixel_size[1] = 1.0 / storage->frame.current_rt->height;
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index ff691ddcec..69b43c7813 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -124,6 +124,7 @@ public:
float z_slope_scale;
float shadow_dual_paraboloid_render_zfar;
float shadow_dual_paraboloid_render_side;
+ float viewport_size[2];
float screen_pixel_size[2];
float shadow_atlas_pixel_size[2];
float shadow_directional_pixel_size[2];
@@ -143,7 +144,7 @@ public:
float fog_height_min;
float fog_height_max;
float fog_height_curve;
- uint8_t padding[8];
+ // make sure this struct is padded to be a multiple of 16 bytes for webgl
} ubo_data;
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index f39342b680..ad08c59de8 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -766,7 +766,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
//builtins
actions[VS::SHADER_SPATIAL].renames["TIME"] = "time";
- //actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"]=ShaderLanguage::TYPE_VEC2;
+ actions[VS::SHADER_SPATIAL].renames["VIEWPORT_SIZE"] = "viewport_size";
actions[VS::SHADER_SPATIAL].renames["FRAGCOORD"] = "gl_FragCoord";
actions[VS::SHADER_SPATIAL].renames["FRONT_FACING"] = "gl_FrontFacing";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index e4d76753cb..41966fd565 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -80,6 +80,7 @@ layout(std140) uniform SceneData { //ubo:0
highp float shadow_dual_paraboloid_render_zfar;
highp float shadow_dual_paraboloid_render_side;
+ highp vec2 viewport_size;
highp vec2 screen_pixel_size;
highp vec2 shadow_atlas_pixel_size;
highp vec2 directional_shadow_pixel_size;
@@ -566,6 +567,7 @@ in vec3 normal_interp;
uniform bool no_ambient_light;
+
#ifdef USE_RADIANCE_MAP