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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-25 19:16:40 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-11-19 16:59:27 +0100
commit46fdba5f8b09e2c52247ab28047f578e32414f1a (patch)
treebbad8bc21370aa46c5ddc2bc584586ff4c6c9e27 /drivers/gles3
parent42f8bfaff0dc5a94ca351b1eaadc42cb95655b87 (diff)
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 10093d42a3..92c9dfb9ae 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -68,7 +68,7 @@
#endif
#endif
-#ifndef IPHONE_ENABLED
+#if !defined(IPHONE_ENABLED) && !defined(JAVASCRIPT_ENABLED)
// We include EGL below to get debug callback on GLES2 platforms,
// but EGL is not available on iOS.
#define CAN_DEBUG