diff options
author | Ferenc Arn <tagcup@yahoo.com> | 2017-09-29 09:03:37 -0400 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-09-29 09:47:06 -0400 |
commit | 33c600fedc7417b2c9d2919332c236c7c5a58609 (patch) | |
tree | 9a87d9d02dadc9b08d87adff55f5cfc0256280dd /drivers/gles3 | |
parent | 2c5fa0947d724c0dcb24643f692f7a9d686a5490 (diff) |
Ensure that Lambert is energy conserving.
Also remove the diffuse_color factor in Oren-Nayar (which was already taken care of below, oops).
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 5c7cfecf3e..e4eeab5f58 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -932,7 +932,7 @@ LIGHT_SHADER_CODE vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) ); float B = 0.45 * sigma2 / (sigma2 + 0.09); - light_amount = diffuse_color * dotNL * (A + vec3(B) * s / t) / M_PI; + light_amount = dotNL * (A + vec3(B) * s / t) / M_PI; } #elif defined(DIFFUSE_TOON) @@ -965,7 +965,7 @@ LIGHT_SHADER_CODE } #else //lambert - light_amount = dotNL; + light_amount = dotNL / M_PI; #endif #if defined(TRANSMISSION_USED) |