diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-14 18:43:57 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-14 18:43:57 -0300 |
commit | 2b62872547f11debfe45a4eb697b36ef05fbf2eb (patch) | |
tree | a7d51333b5b46437a037817194c954f5a737c4d0 /drivers/gles3 | |
parent | c1df35037f16260903b182ee0918b0ae213ba748 (diff) |
Fix _draw_polygon colors and uvs
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 8123feccdc..cc5967f7ce 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -257,7 +257,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun //vertex glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_vertices); glEnableVertexAttribArray(VS::ARRAY_VERTEX); - glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((float *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_VERTEX, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); buffer_ofs += sizeof(Vector2) * p_vertex_count; //color @@ -272,7 +272,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Color) * p_vertex_count, p_colors); glEnableVertexAttribArray(VS::ARRAY_COLOR); - glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((float *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_COLOR, 4, GL_FLOAT, false, sizeof(Color), ((uint8_t *)0) + buffer_ofs); buffer_ofs += sizeof(Color) * p_vertex_count; } @@ -280,7 +280,7 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun glBufferSubData(GL_ARRAY_BUFFER, buffer_ofs, sizeof(Vector2) * p_vertex_count, p_uvs); glEnableVertexAttribArray(VS::ARRAY_TEX_UV); - glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((float *)0) + buffer_ofs); + glVertexAttribPointer(VS::ARRAY_TEX_UV, 2, GL_FLOAT, false, sizeof(Vector2), ((uint8_t *)0) + buffer_ofs); buffer_ofs += sizeof(Vector2) * p_vertex_count; } else { |