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authorJuan Linietsky <juan@godotengine.org>2017-12-26 11:09:52 -0300
committerJuan Linietsky <juan@godotengine.org>2017-12-26 11:09:52 -0300
commit2b31155baa48788327c927007decc4621a6bf19a (patch)
tree88cfcf29a39b06c6e5b72770d89150be0ee0e73c /drivers/gles3
parent4a2eef4ad801a3dc5c07a575e59b8f1eafa42c6e (diff)
Fix sidedness check in material. Also remove SIDE built-in.
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp3
-rw-r--r--drivers/gles3/shaders/scene.glsl2
2 files changed, 3 insertions, 2 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 101978548d..ec00c057b2 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -806,7 +806,6 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].renames["SCREEN_UV"] = "screen_uv";
actions[VS::SHADER_SPATIAL].renames["SCREEN_TEXTURE"] = "screen_texture";
actions[VS::SHADER_SPATIAL].renames["DEPTH_TEXTURE"] = "depth_buffer";
- actions[VS::SHADER_SPATIAL].renames["SIDE"] = "side";
actions[VS::SHADER_SPATIAL].renames["ALPHA_SCISSOR"] = "alpha_scissor";
//for light
@@ -847,6 +846,8 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_SPATIAL].render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["world_vertex_coords"] = "#define VERTEX_WORLD_COORDS_USED\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["cull_front"] = "#define DO_SIDE_CHECK\n";
+ actions[VS::SHADER_SPATIAL].render_mode_defines["cull_disabled"] = "#define DO_SIDE_CHECK\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
actions[VS::SHADER_SPATIAL].render_mode_defines["diffuse_oren_nayar"] = "#define DIFFUSE_OREN_NAYAR\n";
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index bb9ff29a8e..9f3f9ced02 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1615,7 +1615,7 @@ void main() {
float alpha = 1.0;
-#ifdef METERIAL_DOUBLESIDED
+#if defined(DO_SIDE_CHECK)
float side=float(gl_FrontFacing)*2.0-1.0;
#else
float side=1.0;