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authorclayjohn <claynjohn@gmail.com>2019-05-23 09:21:57 -0700
committerclayjohn <claynjohn@gmail.com>2019-05-23 09:21:57 -0700
commit2abe7deae8cbb5932ed35d9bc937e0913a454c5c (patch)
tree426708c029d21f117854e0e55179e36345f531b8 /drivers/gles3
parenta940b4cf640930b2decb356d395ac4cd89beefaf (diff)
fix no depth test and render_priority sorting
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 9aec348291..4552fddfe8 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2374,7 +2374,7 @@ void RasterizerSceneGLES3::_add_geometry_with_material(RasterizerStorageGLES3::G
has_alpha = false;
}
- RenderList::Element *e = has_alpha ? render_list.add_alpha_element() : render_list.add_element();
+ RenderList::Element *e = (has_alpha || p_material->shader->spatial.no_depth_test) ? render_list.add_alpha_element() : render_list.add_element();
if (!e)
return;