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authorJuan Linietsky <reduzio@gmail.com>2017-07-19 17:00:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-07-19 17:06:03 -0300
commit25678b1876816b9ccb14b2c92aef62f3b009f88f (patch)
tree189f082d788f78e16f620b056d21249118883fc5 /drivers/gles3
parent89588d43349e496a9e05756d42ae87323d31269e (diff)
-Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp2
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp18
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp8
4 files changed, 14 insertions, 16 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 98e55c5a53..42d4572b7f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_canvas_gles3.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "os/os.h"
#include "rasterizer_scene_gles3.h"
#include "servers/visual/visual_server_raster.h"
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 233095dec2..4f0d9a03c4 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -30,7 +30,7 @@
#include "rasterizer_gles3.h"
#include "gl_context/context_gl.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "os/os.h"
#include <string.h>
RasterizerStorage *RasterizerGLES3::get_storage() {
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index b7547f53a8..5d884fff11 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -29,8 +29,8 @@
/*************************************************************************/
#include "rasterizer_scene_gles3.h"
-#include "global_config.h"
#include "os/os.h"
+#include "project_settings.h"
#include "rasterizer_canvas_gles3.h"
#ifndef GLES_OVER_GL
@@ -4779,8 +4779,6 @@ void RasterizerSceneGLES3::initialize() {
state.scene_shader.add_custom_define("#define MAX_SKELETON_BONES " + itos(state.max_skeleton_bones) + "\n");
}
- GLOBAL_DEF("rendering/quality/shadows/filter_mode", 1);
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/shadows/filter_mode", PropertyInfo(Variant::INT, "rendering/quality/shadows/filter_mode", PROPERTY_HINT_ENUM, "Disabled,PCF5,PCF13"));
shadow_filter_mode = SHADOW_FILTER_NEAREST;
{ //reflection cubemaps
@@ -4872,9 +4870,9 @@ void RasterizerSceneGLES3::initialize() {
{
GLOBAL_DEF("rendering/quality/subsurface_scattering/quality", 1);
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/quality", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/quality", PROPERTY_HINT_ENUM, "Low,Medium,High"));
GLOBAL_DEF("rendering/quality/subsurface_scattering/scale", 1.0);
- GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/scale", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/scale", PROPERTY_HINT_RANGE, "0.01,8,0.01"));
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/subsurface_scattering/scale", PropertyInfo(Variant::INT, "rendering/quality/subsurface_scattering/scale", PROPERTY_HINT_RANGE, "0.01,8,0.01"));
GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false);
GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true);
@@ -4916,12 +4914,12 @@ void RasterizerSceneGLES3::initialize() {
void RasterizerSceneGLES3::iteration() {
- shadow_filter_mode = ShadowFilterMode(int(GlobalConfig::get_singleton()->get("rendering/quality/shadows/filter_mode")));
- subsurface_scatter_follow_surface = GlobalConfig::get_singleton()->get("rendering/quality/subsurface_scattering/follow_surface");
- subsurface_scatter_quality = SubSurfaceScatterQuality(int(GlobalConfig::get_singleton()->get("rendering/quality/subsurface_scattering/quality")));
- subsurface_scatter_size = GlobalConfig::get_singleton()->get("rendering/quality/subsurface_scattering/scale");
+ shadow_filter_mode = ShadowFilterMode(int(ProjectSettings::get_singleton()->get("rendering/quality/shadows/filter_mode")));
+ subsurface_scatter_follow_surface = ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/follow_surface");
+ subsurface_scatter_quality = SubSurfaceScatterQuality(int(ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/quality")));
+ subsurface_scatter_size = ProjectSettings::get_singleton()->get("rendering/quality/subsurface_scattering/scale");
- state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH, GlobalConfig::get_singleton()->get("rendering/quality/voxel_cone_tracing/high_quality"));
+ state.scene_shader.set_conditional(SceneShaderGLES3::VCT_QUALITY_HIGH, ProjectSettings::get_singleton()->get("rendering/quality/voxel_cone_tracing/high_quality"));
}
void RasterizerSceneGLES3::finalize() {
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 981426f4dc..17e77aed89 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_storage_gles3.h"
-#include "global_config.h"
+#include "project_settings.h"
#include "rasterizer_canvas_gles3.h"
#include "rasterizer_scene_gles3.h"
@@ -6848,7 +6848,7 @@ void RasterizerStorageGLES3::initialize() {
}
config.shrink_textures_x2 = false;
- config.use_fast_texture_filter = int(GlobalConfig::get_singleton()->get("rendering/quality/filters/use_nearest_mipmap_filter"));
+ config.use_fast_texture_filter = int(ProjectSettings::get_singleton()->get("rendering/quality/filters/use_nearest_mipmap_filter"));
config.use_anisotropic_filter = config.extensions.has("rendering/quality/filters/anisotropic_filter_level");
config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_dxt1") || config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
@@ -6872,7 +6872,7 @@ void RasterizerStorageGLES3::initialize() {
config.use_anisotropic_filter = config.extensions.has("GL_EXT_texture_filter_anisotropic");
if (config.use_anisotropic_filter) {
glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.anisotropic_level);
- config.anisotropic_level = MIN(int(GlobalConfig::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level);
+ config.anisotropic_level = MIN(int(ProjectSettings::get_singleton()->get("rendering/quality/anisotropic_filter_level")), config.anisotropic_level);
}
frame.clear_request = false;
@@ -7009,7 +7009,7 @@ void RasterizerStorageGLES3::initialize() {
frame.current_rt = NULL;
config.keep_original_textures = false;
config.generate_wireframes = false;
- config.use_texture_array_environment = GLOBAL_DEF("rendering/quality/reflections/texture_array_reflections", true);
+ config.use_texture_array_environment = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
}
void RasterizerStorageGLES3::finalize() {