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authorDavid Snopek <dsnopek@gmail.com>2022-10-22 20:29:15 -0500
committerDavid Snopek <dsnopek@gmail.com>2022-11-08 18:47:11 -0600
commit23603e409c04fd0238a45552ad7b07a175b528c6 (patch)
treed47525574fbccaaa60e50e84f29603945eef607d /drivers/gles3
parent6d9546f16c505186196da677154de5f216b7eb9b (diff)
Add support for OpenGL to OpenXR
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp24
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp62
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.h3
-rw-r--r--drivers/gles3/storage/texture_storage.cpp293
-rw-r--r--drivers/gles3/storage/texture_storage.h28
5 files changed, 286 insertions, 124 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 2e8c95fe61..9737639129 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1642,6 +1642,9 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
ERR_FAIL_COND(rb.is_null());
}
+ GLES3::RenderTarget *rt = texture_storage->get_render_target(rb->render_target);
+ ERR_FAIL_COND(!rt);
+
// Assign render data
// Use the format from rendererRD
RenderDataGLES3 render_data;
@@ -1729,8 +1732,20 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
scene_state.ubo.emissive_exposure_normalization = -1.0; // Use default exposure normalization.
+ bool flip_y = !render_data.reflection_probe.is_valid();
+
+ if (rt->overridden.color.is_valid()) {
+ // If we've overridden the render target's color texture, then don't render upside down.
+ // We're probably rendering directly to an XR device.
+ flip_y = false;
+ }
+ if (!flip_y) {
+ // If we're rendering right-side up, then we need to change the winding order.
+ glFrontFace(GL_CW);
+ }
+
_setup_lights(&render_data, false, render_data.directional_light_count, render_data.omni_light_count, render_data.spot_light_count);
- _setup_environment(&render_data, render_data.reflection_probe.is_valid(), screen_size, !render_data.reflection_probe.is_valid(), clear_color, false);
+ _setup_environment(&render_data, render_data.reflection_probe.is_valid(), screen_size, flip_y, clear_color, false);
_fill_render_list(RENDER_LIST_OPAQUE, &render_data, PASS_MODE_COLOR);
render_list[RENDER_LIST_OPAQUE].sort_by_key();
@@ -1811,7 +1826,7 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
}
}
- glBindFramebuffer(GL_FRAMEBUFFER, rb->framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
glViewport(0, 0, rb->width, rb->height);
// Do depth prepass if it's explicitly enabled
@@ -1917,6 +1932,11 @@ void RasterizerSceneGLES3::render_scene(const Ref<RenderSceneBuffers> &p_render_
_render_list_template<PASS_MODE_COLOR_TRANSPARENT>(&render_list_params_alpha, &render_data, 0, render_list[RENDER_LIST_ALPHA].elements.size(), true);
+ if (!flip_y) {
+ // Restore the default winding order.
+ glFrontFace(GL_CCW);
+ }
+
if (rb.is_valid()) {
_render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex);
}
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
index b8e4530f56..e0e78de728 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -33,17 +33,12 @@
#include "render_scene_buffers_gles3.h"
#include "texture_storage.h"
-#ifdef ANDROID_ENABLED
-#define glFramebufferTextureMultiviewOVR GLES3::Config::get_singleton()->eglFramebufferTextureMultiviewOVR
-#endif
-
RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
free_render_buffer_data();
}
void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_internal_size, const Size2i p_target_size, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
- GLES3::Config *config = GLES3::Config::get_singleton();
//internal_size.x = p_internal_size.x; // ignore for now
//internal_size.y = p_internal_size.y;
@@ -62,66 +57,9 @@ void RenderSceneBuffersGLES3::configure(RID p_render_target, const Size2i p_inte
GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
is_transparent = rt->is_transparent;
-
- // framebuffer
- glGenFramebuffers(1, &framebuffer);
- glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
-
- if (view_count > 1 && config->multiview_supported) {
- glBindTexture(GL_TEXTURE_2D_ARRAY, rt->color);
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, view_count);
- } else {
- glBindTexture(GL_TEXTURE_2D, rt->color);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
- }
-
- glGenTextures(1, &depth_texture);
- if (view_count > 1 && config->multiview_supported) {
- glBindTexture(GL_TEXTURE_2D_ARRAY, depth_texture);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- } else {
- glBindTexture(GL_TEXTURE_2D, depth_texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
-
- if (view_count > 1 && config->multiview_supported) {
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depth_texture, 0, 0, view_count);
- } else {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0);
- }
-
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindTexture(GL_TEXTURE_2D_ARRAY, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
-
- if (status != GL_FRAMEBUFFER_COMPLETE) {
- free_render_buffer_data();
- WARN_PRINT("Could not create 3D renderbuffer, status: " + texture_storage->get_framebuffer_error(status));
- return;
- }
}
void RenderSceneBuffersGLES3::free_render_buffer_data() {
- if (depth_texture) {
- glDeleteTextures(1, &depth_texture);
- depth_texture = 0;
- }
- if (framebuffer) {
- glDeleteFramebuffers(1, &framebuffer);
- framebuffer = 0;
- }
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h
index dbedbd22c3..092c14e1b8 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.h
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.h
@@ -61,9 +61,6 @@ public:
bool is_transparent = false;
RID render_target;
- GLuint internal_texture = 0; // Used for rendering when post effects are enabled
- GLuint depth_texture = 0; // Main depth texture
- GLuint framebuffer = 0; // Main framebuffer, contains internal_texture and depth_texture or render_target->color and depth_texture
//built-in textures used for ping pong image processing and blurring
struct Blur {
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 11151c4100..e0457a8d28 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -614,7 +614,9 @@ void TextureStorage::texture_free(RID p_texture) {
}
if (t->tex_id != 0) {
- glDeleteTextures(1, &t->tex_id);
+ if (!t->is_external) {
+ glDeleteTextures(1, &t->tex_id);
+ }
t->tex_id = 0;
}
@@ -680,6 +682,35 @@ void TextureStorage::texture_proxy_initialize(RID p_texture, RID p_base) {
texture_owner.initialize_rid(p_texture, proxy_tex);
}
+RID TextureStorage::texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type) {
+ Texture texture;
+ texture.active = true;
+ texture.is_external = true;
+ texture.type = p_type;
+
+ switch (p_type) {
+ case Texture::TYPE_2D: {
+ texture.target = GL_TEXTURE_2D;
+ } break;
+ case Texture::TYPE_3D: {
+ texture.target = GL_TEXTURE_3D;
+ } break;
+ case Texture::TYPE_LAYERED: {
+ texture.target = GL_TEXTURE_2D_ARRAY;
+ } break;
+ }
+
+ texture.real_format = texture.format = p_format;
+ texture.tex_id = p_image;
+ texture.alloc_width = texture.width = p_width;
+ texture.alloc_height = texture.height = p_height;
+ texture.depth = p_depth;
+ texture.layers = p_layers;
+ texture.layered_type = p_layered_type;
+
+ return texture_owner.make_rid(texture);
+}
+
void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
texture_set_data(p_texture, p_image, p_layer);
#ifdef TOOLS_ENABLED
@@ -1459,43 +1490,74 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
glDepthMask(GL_FALSE);
{
- /* Front FBO */
+ Texture *texture;
+ bool use_multiview = rt->view_count > 1 && config->multiview_supported;
+ GLenum texture_target = use_multiview ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
- Texture *texture = get_texture(rt->texture);
- ERR_FAIL_COND(!texture);
+ /* Front FBO */
- // framebuffer
glGenFramebuffers(1, &rt->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
// color
- glGenTextures(1, &rt->color);
- if (rt->view_count > 1 && config->multiview_supported) {
- glBindTexture(GL_TEXTURE_2D_ARRAY, rt->color);
- glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr);
-
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ if (rt->overridden.color.is_valid()) {
+ texture = get_texture(rt->overridden.color);
+ ERR_FAIL_COND(!texture);
+
+ rt->color = texture->tex_id;
+ rt->size = Size2i(texture->width, texture->height);
} else {
- glBindTexture(GL_TEXTURE_2D, rt->color);
- glTexImage2D(GL_TEXTURE_2D, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
+ texture = get_texture(rt->texture);
+ ERR_FAIL_COND(!texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- }
+ glGenTextures(1, &rt->color);
+ glBindTexture(texture_target, rt->color);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, rt->view_count, 0, rt->color_format, rt->color_type, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, rt->color_internal_format, rt->size.x, rt->size.y, 0, rt->color_format, rt->color_type, nullptr);
+ }
- if (rt->view_count > 1 && config->multiview_supported) {
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ if (use_multiview) {
glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
} else {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
}
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+ // depth
+ if (rt->overridden.depth.is_valid()) {
+ texture = get_texture(rt->overridden.depth);
+ ERR_FAIL_COND(!texture);
+ rt->depth = texture->tex_id;
+ } else {
+ glGenTextures(1, &rt->depth);
+ glBindTexture(texture_target, rt->depth);
+
+ if (use_multiview) {
+ glTexImage3D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, rt->view_count, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ } else {
+ glTexImage2D(texture_target, 0, GL_DEPTH_COMPONENT24, rt->size.x, rt->size.y, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, nullptr);
+ }
+
+ glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ if (use_multiview) {
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
+ } else {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
+ }
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
glDeleteFramebuffers(1, &rt->fbo);
glDeleteTextures(1, &rt->color);
@@ -1503,32 +1565,38 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
rt->size.x = 0;
rt->size.y = 0;
rt->color = 0;
- texture->tex_id = 0;
- texture->active = false;
+ rt->depth = 0;
+ if (rt->overridden.color.is_null()) {
+ texture->tex_id = 0;
+ texture->active = false;
+ }
WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status));
return;
}
- texture->format = rt->image_format;
- texture->real_format = rt->image_format;
- if (rt->view_count > 1 && config->multiview_supported) {
- texture->type = Texture::TYPE_LAYERED;
- texture->target = GL_TEXTURE_2D_ARRAY;
- texture->layers = rt->view_count;
+ if (rt->overridden.color.is_valid()) {
+ texture->is_render_target = true;
} else {
- texture->type = Texture::TYPE_2D;
- texture->target = GL_TEXTURE_2D;
- texture->layers = 1;
+ texture->format = rt->image_format;
+ texture->real_format = rt->image_format;
+ texture->target = texture_target;
+ if (rt->view_count > 1 && config->multiview_supported) {
+ texture->type = Texture::TYPE_LAYERED;
+ texture->layers = rt->view_count;
+ } else {
+ texture->type = Texture::TYPE_2D;
+ texture->layers = 1;
+ }
+ texture->gl_format_cache = rt->color_format;
+ texture->gl_type_cache = GL_UNSIGNED_BYTE;
+ texture->gl_internal_format_cache = rt->color_internal_format;
+ texture->tex_id = rt->color;
+ texture->width = rt->size.x;
+ texture->alloc_width = rt->size.x;
+ texture->height = rt->size.y;
+ texture->alloc_height = rt->size.y;
+ texture->active = true;
}
- texture->gl_format_cache = rt->color_format;
- texture->gl_type_cache = GL_UNSIGNED_BYTE;
- texture->gl_internal_format_cache = rt->color_internal_format;
- texture->tex_id = rt->color;
- texture->width = rt->size.x;
- texture->alloc_width = rt->size.x;
- texture->height = rt->size.y;
- texture->alloc_height = rt->size.y;
- texture->active = true;
}
glClearColor(0, 0, 0, 0);
@@ -1596,17 +1664,32 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
if (rt->fbo) {
glDeleteFramebuffers(1, &rt->fbo);
- glDeleteTextures(1, &rt->color);
rt->fbo = 0;
+ }
+
+ if (rt->overridden.color.is_null()) {
+ glDeleteTextures(1, &rt->color);
rt->color = 0;
}
- Texture *tex = get_texture(rt->texture);
- tex->alloc_height = 0;
- tex->alloc_width = 0;
- tex->width = 0;
- tex->height = 0;
- tex->active = false;
+ if (rt->overridden.depth.is_null()) {
+ glDeleteTextures(1, &rt->depth);
+ rt->depth = 0;
+ }
+
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->alloc_height = 0;
+ tex->alloc_width = 0;
+ tex->width = 0;
+ tex->height = 0;
+ tex->active = false;
+ }
+
+ if (rt->overridden.color.is_valid()) {
+ Texture *tex = get_texture(rt->overridden.color);
+ tex->is_render_target = false;
+ }
if (rt->backbuffer_fbo != 0) {
glDeleteFramebuffers(1, &rt->backbuffer_fbo);
@@ -1617,6 +1700,15 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
_render_target_clear_sdf(rt);
}
+void TextureStorage::_clear_render_target_overridden_fbo_cache(RenderTarget *rt) {
+ // Dispose of the cached fbo's and the allocated textures
+ for (KeyValue<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry> &E : rt->overridden.fbo_cache) {
+ glDeleteTextures(E.value.allocated_textures.size(), E.value.allocated_textures.ptr());
+ glDeleteFramebuffers(1, &E.value.fbo);
+ }
+ rt->overridden.fbo_cache.clear();
+}
+
RID TextureStorage::render_target_create() {
RenderTarget render_target;
//render_target.was_used = false;
@@ -1635,11 +1727,14 @@ RID TextureStorage::render_target_create() {
void TextureStorage::render_target_free(RID p_rid) {
RenderTarget *rt = render_target_owner.get_or_null(p_rid);
_clear_render_target(rt);
+ _clear_render_target_overridden_fbo_cache(rt);
Texture *t = get_texture(rt->texture);
if (t) {
t->is_render_target = false;
- texture_free(rt->texture);
+ if (rt->overridden.color.is_null()) {
+ texture_free(rt->texture);
+ }
//memdelete(t);
}
render_target_owner.free(p_rid);
@@ -1666,6 +1761,9 @@ void TextureStorage::render_target_set_size(RID p_render_target, int p_width, in
if (p_width == rt->size.x && p_height == rt->size.y && p_view_count == rt->view_count) {
return;
}
+ if (rt->overridden.color.is_valid()) {
+ return;
+ }
_clear_render_target(rt);
@@ -1683,10 +1781,91 @@ Size2i TextureStorage::render_target_get_size(RID p_render_target) const {
return rt->size;
}
+void TextureStorage::render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+ ERR_FAIL_COND(rt->direct_to_screen);
+
+ rt->overridden.velocity = p_velocity_texture;
+
+ if (rt->overridden.color == p_color_texture && rt->overridden.depth == p_depth_texture) {
+ return;
+ }
+
+ if (p_color_texture.is_null() && p_depth_texture.is_null()) {
+ _clear_render_target(rt);
+ rt->overridden.is_overridden = false;
+ rt->overridden.color = RID();
+ rt->overridden.depth = RID();
+ rt->size = Size2i();
+ _clear_render_target_overridden_fbo_cache(rt);
+ return;
+ }
+
+ if (!rt->overridden.is_overridden) {
+ _clear_render_target(rt);
+ }
+
+ rt->overridden.color = p_color_texture;
+ rt->overridden.depth = p_depth_texture;
+ rt->overridden.is_overridden = true;
+
+ uint32_t hash_key = hash_murmur3_one_64(p_color_texture.get_id());
+ hash_key = hash_murmur3_one_64(p_depth_texture.get_id(), hash_key);
+ hash_key = hash_fmix32(hash_key);
+
+ RBMap<uint32_t, RenderTarget::RTOverridden::FBOCacheEntry>::Element *cache;
+ if ((cache = rt->overridden.fbo_cache.find(hash_key)) != nullptr) {
+ rt->fbo = cache->get().fbo;
+ rt->size = cache->get().size;
+ rt->texture = p_color_texture;
+ return;
+ }
+
+ _update_render_target(rt);
+
+ RenderTarget::RTOverridden::FBOCacheEntry new_entry;
+ new_entry.fbo = rt->fbo;
+ new_entry.size = rt->size;
+ // Keep track of any textures we had to allocate because they weren't overridden.
+ if (p_color_texture.is_null()) {
+ new_entry.allocated_textures.push_back(rt->color);
+ }
+ if (p_depth_texture.is_null()) {
+ new_entry.allocated_textures.push_back(rt->depth);
+ }
+ rt->overridden.fbo_cache.insert(hash_key, new_entry);
+}
+
+RID TextureStorage::render_target_get_override_color(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.color;
+}
+
+RID TextureStorage::render_target_get_override_depth(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.depth;
+}
+
+RID TextureStorage::render_target_get_override_velocity(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, RID());
+
+ return rt->overridden.velocity;
+}
+
RID TextureStorage::render_target_get_texture(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
+ if (rt->overridden.color.is_valid()) {
+ return rt->overridden.color;
+ }
+
return rt->texture;
}
@@ -1696,8 +1875,10 @@ void TextureStorage::render_target_set_transparent(RID p_render_target, bool p_t
rt->is_transparent = p_transparent;
- _clear_render_target(rt);
- _update_render_target(rt);
+ if (rt->overridden.color.is_null()) {
+ _clear_render_target(rt);
+ _update_render_target(rt);
+ }
}
bool TextureStorage::render_target_get_transparent(RID p_render_target) const {
@@ -1718,6 +1899,11 @@ void TextureStorage::render_target_set_direct_to_screen(RID p_render_target, boo
// those functions change how they operate depending on the value of DIRECT_TO_SCREEN
_clear_render_target(rt);
rt->direct_to_screen = p_direct_to_screen;
+ if (rt->direct_to_screen) {
+ rt->overridden.color = RID();
+ rt->overridden.depth = RID();
+ rt->overridden.velocity = RID();
+ }
_update_render_target(rt);
}
@@ -1750,6 +1936,7 @@ void TextureStorage::render_target_set_msaa(RID p_render_target, RS::ViewportMSA
}
WARN_PRINT("2D MSAA is not yet supported for GLES3.");
+
_clear_render_target(rt);
rt->msaa = p_msaa;
_update_render_target(rt);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 35fa16c894..5dff768bd7 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -126,6 +126,7 @@ struct Texture {
RID self;
bool is_proxy = false;
+ bool is_external = false;
bool is_render_target = false;
RID proxy_to = RID();
@@ -187,6 +188,7 @@ struct Texture {
void copy_from(const Texture &o) {
proxy_to = o.proxy_to;
is_proxy = o.is_proxy;
+ is_external = o.is_external;
width = o.width;
height = o.height;
alloc_width = o.alloc_width;
@@ -310,6 +312,7 @@ struct RenderTarget {
RID self;
GLuint fbo = 0;
GLuint color = 0;
+ GLuint depth = 0;
GLuint backbuffer_fbo = 0;
GLuint backbuffer = 0;
@@ -333,6 +336,20 @@ struct RenderTarget {
bool used_in_frame = false;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ struct RTOverridden {
+ bool is_overridden = false;
+ RID color;
+ RID depth;
+ RID velocity;
+
+ struct FBOCacheEntry {
+ GLuint fbo;
+ Size2i size;
+ Vector<GLuint> allocated_textures;
+ };
+ RBMap<uint32_t, FBOCacheEntry> fbo_cache;
+ } overridden;
+
RID texture;
Color clear_color = Color(1, 1, 1, 1);
@@ -395,6 +412,7 @@ private:
mutable RID_Owner<RenderTarget> render_target_owner;
void _clear_render_target(RenderTarget *rt);
+ void _clear_render_target_overridden_fbo_cache(RenderTarget *rt);
void _update_render_target(RenderTarget *rt);
void _create_render_target_backbuffer(RenderTarget *rt);
void _render_target_allocate_sdf(RenderTarget *rt);
@@ -454,6 +472,8 @@ public:
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
+ RID texture_create_external(Texture::Type p_type, Image::Format p_format, unsigned int p_image, int p_width, int p_height, int p_depth, int p_layers, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY);
+
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
@@ -593,10 +613,10 @@ public:
virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
- virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override {}
- virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); }
- virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); }
- virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); }
+ virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override;
+ virtual RID render_target_get_override_color(RID p_render_target) const override;
+ virtual RID render_target_get_override_depth(RID p_render_target) const override;
+ virtual RID render_target_get_override_velocity(RID p_render_target) const override;
virtual RID render_target_get_texture(RID p_render_target) override;