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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-01-04 15:40:05 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-04 15:40:05 +0100 |
commit | 1504c961125c76f007bc2ff061c3854effbe3e56 (patch) | |
tree | 192a5581b86e46cc5f0cad7ab9709a33bc769174 /drivers/gles3 | |
parent | 99c4faf83769f7016a8657ff6aa82ef26766fa14 (diff) | |
parent | 9f266cf7e5aa0c9953599453595a5720e9d0b08f (diff) |
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 | ||||
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 8 |
2 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 7e41323697..56446b33ff 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -838,6 +838,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].renames["NORMAL"] = "normal"; actions[VS::SHADER_SPATIAL].renames["TANGENT"] = "tangent"; actions[VS::SHADER_SPATIAL].renames["BINORMAL"] = "binormal"; + actions[VS::SHADER_SPATIAL].renames["POSITION"] = "position"; actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp"; actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp"; actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp"; @@ -903,6 +904,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_SPATIAL].usage_defines["COLOR"] = "#define ENABLE_COLOR_INTERP\n"; actions[VS::SHADER_SPATIAL].usage_defines["INSTANCE_CUSTOM"] = "#define ENABLE_INSTANCE_CUSTOM\n"; actions[VS::SHADER_SPATIAL].usage_defines["ALPHA_SCISSOR"] = "#define ALPHA_SCISSOR_USED\n"; + actions[VS::SHADER_SPATIAL].usage_defines["POSITION"] = "#define OVERRIDE_POSITION\n"; actions[VS::SHADER_SPATIAL].usage_defines["SSS_STRENGTH"] = "#define ENABLE_SSS\n"; actions[VS::SHADER_SPATIAL].usage_defines["TRANSMISSION"] = "#define TRANSMISSION_USED\n"; diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 8b1f18ccbd..df1645db1f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -306,6 +306,10 @@ void main() { uv2_interp = uv2_attrib; #endif +#ifdef OVERRIDE_POSITION + highp vec4 position; +#endif + #if defined(USE_INSTANCING) && defined(ENABLE_INSTANCE_CUSTOM) vec4 instance_custom = instance_custom_data; #else @@ -461,7 +465,11 @@ VERTEX_SHADER_CODE #endif //RENDER_DEPTH +#ifdef OVERRIDE_POSITION + gl_Position = position; +#else gl_Position = projection_matrix * vec4(vertex_interp, 1.0); +#endif position_interp = gl_Position; |