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authorclayjohn <claynjohn@gmail.com>2019-11-10 10:51:56 -0800
committerclayjohn <claynjohn@gmail.com>2019-11-11 16:38:41 -0800
commit1253a3342381e15ff95074f31a465a18e6459991 (patch)
tree96aa77e22491c23a030d7781d228f78d934fbc09 /drivers/gles3
parent7afa1a64eceae9a6a27d84335d79f3f9238bd277 (diff)
Improve glBufferSubData usage where safe
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.h1
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp8
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp2
4 files changed, 27 insertions, 7 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index edffe852a2..55d16a6c2e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -128,7 +128,7 @@ void RasterizerCanvasGLES3::light_internal_update(RID p_rid, Light *p_light) {
li->ubo_data.shadow_distance_mult = (p_light->radius_cache * 1.1);
glBindBuffer(GL_UNIFORM_BUFFER, li->ubo);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightInternal::UBOData), &li->ubo_data);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInternal::UBOData), &li->ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
@@ -326,6 +326,12 @@ void RasterizerCanvasGLES3::_draw_polygon(const int *p_indices, int p_index_coun
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffers to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+
uint32_t buffer_ofs = 0;
//vertex
@@ -417,6 +423,12 @@ void RasterizerCanvasGLES3::_draw_generic(GLuint p_primitive, int p_vertex_count
glBindVertexArray(data.polygon_buffer_pointer_array);
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffers to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+
uint32_t buffer_ofs = 0;
//vertex
@@ -508,6 +520,11 @@ void RasterizerCanvasGLES3::_draw_gui_primitive(int p_points, const Vector2 *p_v
}
glBindBuffer(GL_ARRAY_BUFFER, data.polygon_buffer);
+#ifndef GLES_OVER_GL
+ // Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
+ glBufferData(GL_ARRAY_BUFFER, data.polygon_buffer_size, NULL, GL_DYNAMIC_DRAW);
+#endif
+ //TODO the below call may need to be replaced with: glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4 * sizeof(float), &b[0]);
glBufferSubData(GL_ARRAY_BUFFER, 0, p_points * stride * 4, &b[0]);
glBindVertexArray(data.polygon_buffer_quad_arrays[version]);
glDrawArrays(prim[p_points], 0, p_points);
@@ -1882,7 +1899,7 @@ void RasterizerCanvasGLES3::reset_canvas() {
state.canvas_item_ubo_data.time = storage->frame.time[0];
glBindBuffer(GL_UNIFORM_BUFFER, state.canvas_item_ubo);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(CanvasItemUBO), &state.canvas_item_ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
state.canvas_texscreen_used = false;
@@ -2109,6 +2126,8 @@ void RasterizerCanvasGLES3::initialize() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, data.polygon_index_buffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, index_size, NULL, GL_DYNAMIC_DRAW); //allocate max size
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+ data.polygon_index_buffer_size = index_size;
}
store_transform(Transform(), state.canvas_item_ubo_data.projection_matrix);
diff --git a/drivers/gles3/rasterizer_canvas_gles3.h b/drivers/gles3/rasterizer_canvas_gles3.h
index bf5ef30820..382b1e5640 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.h
+++ b/drivers/gles3/rasterizer_canvas_gles3.h
@@ -64,6 +64,7 @@ public:
GLuint particle_quad_array;
uint32_t polygon_buffer_size;
+ uint32_t polygon_index_buffer_size;
} data;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 519fdf2b3b..0820997529 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2550,7 +2550,7 @@ void RasterizerSceneGLES3::_draw_sky(RasterizerStorageGLES3::Sky *p_sky, const C
}
glBindBuffer(GL_ARRAY_BUFFER, state.sky_verts);
- glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Vector3) * 8, vertices);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 8, vertices, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
glBindVertexArray(state.sky_array);
@@ -2690,7 +2690,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
}
glBindBuffer(GL_UNIFORM_BUFFER, state.scene_ubo);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(State::SceneDataUBO), &state.ubo_data);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(State::SceneDataUBO), &state.ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
//fill up environment
@@ -2698,7 +2698,7 @@ void RasterizerSceneGLES3::_setup_environment(Environment *env, const CameraMatr
store_transform(sky_orientation * p_cam_transform, state.env_radiance_data.transform);
glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_data);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
@@ -2808,7 +2808,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
}
glBindBuffer(GL_UNIFORM_BUFFER, state.directional_ubo);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightDataUBO), &ubo_data);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(LightDataUBO), &ubo_data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
directional_light = li;
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index f94020b918..2d0fd905e7 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -3099,7 +3099,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
}
glBindBuffer(GL_UNIFORM_BUFFER, material->ubo_id);
- glBufferSubData(GL_UNIFORM_BUFFER, 0, material->ubo_size, local_ubo);
+ glBufferData(GL_UNIFORM_BUFFER, material->ubo_size, local_ubo, GL_STATIC_DRAW);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}