diff options
author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-05 23:02:13 -0500 |
---|---|---|
committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-06 06:47:50 -0500 |
commit | 0f8a968cd41500b1ca846fe80a14fa309f182f27 (patch) | |
tree | 3465492d5586c3b9ddb7fa8e1d3ac8d583bfd5c6 /drivers/gles3 | |
parent | f3e6750a7e4702918e05f42b1376e30e652f2f90 (diff) |
Modified the mobile renderer to apply the sky_transform operations in the same order as the forward_plus renderer.
Update rasterizer_scene_gles3.cpp
Apply sky_transform order fix to the gles3 renderer.
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 2743801466..1f3056807b 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -788,7 +788,7 @@ void RasterizerSceneGLES3::_draw_sky(RID p_env, const Projection &p_projection, } Basis sky_transform = environment_get_sky_orientation(p_env); sky_transform.invert(); - sky_transform = p_transform.basis * sky_transform; + sky_transform = sky_transform * p_transform.basis; bool success = material_storage->shaders.sky_shader.version_bind_shader(shader_data->version, SkyShaderGLES3::MODE_BACKGROUND); if (!success) { |