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authorBastiaan Olij <mux213@gmail.com>2018-11-23 00:04:52 +1100
committerBastiaan Olij <mux213@gmail.com>2018-12-01 21:10:04 +1100
commit0b4b477674d69136b427596402d6fc09a3bb7391 (patch)
tree2b73077bd684b13379b93dfd3b7434c5b78aef53 /drivers/gles3
parentca28c455bfdc8408485c217c17f07011c0b43f64 (diff)
Remapped ACTIVE to shader_active, now works
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 2372dfb17e..adb145711d 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -948,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() {
actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color";
actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz";
actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass";
- actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active";
+ actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active";
actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart";
actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom";
actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform";