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author | Bastiaan Olij <mux213@gmail.com> | 2018-11-23 00:04:52 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-12-01 21:10:04 +1100 |
commit | 0b4b477674d69136b427596402d6fc09a3bb7391 (patch) | |
tree | 2b73077bd684b13379b93dfd3b7434c5b78aef53 /drivers/gles3 | |
parent | ca28c455bfdc8408485c217c17f07011c0b43f64 (diff) |
Remapped ACTIVE to shader_active, now works
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/shader_compiler_gles3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 2372dfb17e..adb145711d 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -948,7 +948,7 @@ ShaderCompilerGLES3::ShaderCompilerGLES3() { actions[VS::SHADER_PARTICLES].renames["COLOR"] = "out_color"; actions[VS::SHADER_PARTICLES].renames["VELOCITY"] = "out_velocity_active.xyz"; actions[VS::SHADER_PARTICLES].renames["MASS"] = "mass"; - actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "active"; + actions[VS::SHADER_PARTICLES].renames["ACTIVE"] = "shader_active"; actions[VS::SHADER_PARTICLES].renames["RESTART"] = "restart"; actions[VS::SHADER_PARTICLES].renames["CUSTOM"] = "out_custom"; actions[VS::SHADER_PARTICLES].renames["TRANSFORM"] = "xform"; |