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authorclayjohn <claynjohn@gmail.com>2023-02-14 10:30:02 -0800
committerclayjohn <claynjohn@gmail.com>2023-02-14 10:30:02 -0800
commit081b31d20091806eb32d13561df997fd734ca7b3 (patch)
treeebf9fc695d8ca0457b1b3cbbc2f3a9356c385bff /drivers/gles3
parent8c7b98d4526c6ba66d7f1636abb71ccbe54727c6 (diff)
Clear Window before blitting Viewport in gl_compatibility renderer
Diffstat (limited to 'drivers/gles3')
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 2e3e6263ed..600aa908cc 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -306,6 +306,15 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
+
+ if (p_screen_rect.position != Vector2()) {
+ // Viewport doesn't cover entire window so clear window to black before blitting.
+ Size2i win_size = DisplayServer::get_singleton()->window_get_size();
+ glViewport(0, 0, win_size.width, win_size.height);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
Vector2i screen_rect_end = p_screen_rect.get_end();
glBlitFramebuffer(0, 0, rt->size.x, rt->size.y,
p_screen_rect.position.x, flip_y ? screen_rect_end.y : p_screen_rect.position.y, screen_rect_end.x, flip_y ? p_screen_rect.position.y : screen_rect_end.y,