diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-04-19 15:54:33 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2019-04-19 15:56:34 -0300 |
commit | 04847ef5f98d9a20a72286c44cc26302ec82dec5 (patch) | |
tree | 415be73cb62786cd514ce4220de2af64f9e07831 /drivers/gles3 | |
parent | 8e652a1400ee20b99cf4829e8b4883fe3f254d59 (diff) |
Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
Diffstat (limited to 'drivers/gles3')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index b0f1be47a1..30aa22732c 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -826,6 +826,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size); } + state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * mesh->transform); + RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh); if (mesh_data) { @@ -834,7 +836,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur // materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing glBindVertexArray(s->array_id); - glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); + glVertexAttrib4f(VS::ARRAY_COLOR, mesh->modulate.r, mesh->modulate.g, mesh->modulate.b, mesh->modulate.a); if (s->index_array_len) { glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0); @@ -845,6 +847,8 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur glBindVertexArray(0); } } + state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform); + } break; case Item::Command::TYPE_MULTIMESH: { |