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authorclayjohn <claynjohn@gmail.com>2023-01-26 12:14:45 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-26 12:14:45 -0800
commiteefddb07bc23f454a38a3b61524cf73ea2cc02e7 (patch)
tree628afbcb4850dd0248b423fc9db81be68a715c11 /drivers/gles3/storage
parent44c0bfc94d81e758b39a8ee43df5915d64200ed6 (diff)
Properly append global uniform buffer name in gl_compatibility shaders
Also error when using instance uniforms
Diffstat (limited to 'drivers/gles3/storage')
-rw-r--r--drivers/gles3/storage/material_storage.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index 4a44279be9..4fb780b665 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1546,6 +1546,8 @@ MaterialStorage::MaterialStorage() {
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
actions.render_mode_defines["light_only"] = "#define MODE_LIGHT_ONLY\n";
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_canvas.initialize(actions);
}
@@ -1719,6 +1721,7 @@ MaterialStorage::MaterialStorage() {
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
actions.check_multiview_samplers = true;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
shaders.compiler_scene.initialize(actions);
}
@@ -1775,6 +1778,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_particles.initialize(actions);
}
@@ -1828,6 +1833,8 @@ MaterialStorage::MaterialStorage() {
actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
+ actions.global_buffer_array_variable = "global_shader_uniforms";
+
shaders.compiler_sky.initialize(actions);
}
}