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authorclayjohn <claynjohn@gmail.com>2022-10-12 17:55:01 -0700
committerclayjohn <claynjohn@gmail.com>2022-10-12 17:55:01 -0700
commite600fb93a5e5cb6bdbc496393f9d96dd9a664292 (patch)
treeda2ec2d73610664662697fa1a354227e186bebf6 /drivers/gles3/storage
parent1baefceababe8a0d63434a231c3799555a45d8e3 (diff)
Add 2D lights to OpenGL3 canvas renderer
This is an initial implementation using the same single-pass approach as the RenderingDevice.
Diffstat (limited to 'drivers/gles3/storage')
-rw-r--r--drivers/gles3/storage/texture_storage.cpp236
-rw-r--r--drivers/gles3/storage/texture_storage.h51
-rw-r--r--drivers/gles3/storage/utilities.cpp1
3 files changed, 286 insertions, 2 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 442bd69b55..48f460f995 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -197,6 +197,22 @@ TextureStorage::TextureStorage() {
glBindTexture(GL_TEXTURE_2D, 0);
+ { // Atlas Texture initialize.
+ uint8_t pixel_data[4 * 4 * 4];
+ for (int i = 0; i < 16; i++) {
+ pixel_data[i * 4 + 0] = 0;
+ pixel_data[i * 4 + 1] = 0;
+ pixel_data[i * 4 + 2] = 0;
+ pixel_data[i * 4 + 3] = 255;
+ }
+
+ glGenTextures(1, &texture_atlas.texture);
+ glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel_data);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
#ifdef GLES_OVER_GL
glEnable(GL_PROGRAM_POINT_SIZE);
#endif
@@ -207,6 +223,11 @@ TextureStorage::~TextureStorage() {
for (int i = 0; i < DEFAULT_GL_TEXTURE_MAX; i++) {
texture_free(default_gl_textures[i]);
}
+
+ glDeleteTextures(1, &texture_atlas.texture);
+ texture_atlas.texture = 0;
+ glDeleteFramebuffers(1, &texture_atlas.framebuffer);
+ texture_atlas.framebuffer = 0;
}
//TODO, move back to storage
@@ -653,7 +674,7 @@ void TextureStorage::texture_free(RID p_texture) {
}
}
- //decal_atlas_remove_texture(p_texture);
+ texture_atlas_remove_texture(p_texture);
for (int i = 0; i < t->proxies.size(); i++) {
Texture *p = texture_owner.get_or_null(t->proxies[i]);
@@ -875,7 +896,7 @@ void TextureStorage::texture_replace(RID p_texture, RID p_by_texture) {
//delete last, so proxies can be updated
texture_owner.free(p_by_texture);
- //decal_atlas_mark_dirty_on_texture(p_texture);
+ texture_atlas_mark_dirty_on_texture(p_texture);
}
void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
@@ -1143,6 +1164,217 @@ RID TextureStorage::texture_create_radiance_cubemap(RID p_source, int p_resoluti
return RID();
}
+/* TEXTURE ATLAS API */
+
+void TextureStorage::texture_add_to_texture_atlas(RID p_texture) {
+ if (!texture_atlas.textures.has(p_texture)) {
+ TextureAtlas::Texture t;
+ t.users = 1;
+ texture_atlas.textures[p_texture] = t;
+ texture_atlas.dirty = true;
+ } else {
+ TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
+ t->users++;
+ }
+}
+
+void TextureStorage::texture_remove_from_texture_atlas(RID p_texture) {
+ TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
+ ERR_FAIL_COND(!t);
+ t->users--;
+ if (t->users == 0) {
+ texture_atlas.textures.erase(p_texture);
+ // Do not mark it dirty, there is no need to since it remains working.
+ }
+}
+
+void TextureStorage::texture_atlas_mark_dirty_on_texture(RID p_texture) {
+ if (texture_atlas.textures.has(p_texture)) {
+ texture_atlas.dirty = true; // Mark it dirty since it was most likely modified.
+ }
+}
+
+void TextureStorage::texture_atlas_remove_texture(RID p_texture) {
+ if (texture_atlas.textures.has(p_texture)) {
+ texture_atlas.textures.erase(p_texture);
+ // There is not much a point of making it dirty, texture can be removed next time the atlas is updated.
+ }
+}
+
+GLuint TextureStorage::texture_atlas_get_texture() const {
+ return texture_atlas.texture;
+}
+
+void TextureStorage::update_texture_atlas() {
+ CopyEffects *copy_effects = CopyEffects::get_singleton();
+ ERR_FAIL_NULL(copy_effects);
+
+ if (!texture_atlas.dirty) {
+ return; //nothing to do
+ }
+
+ texture_atlas.dirty = false;
+
+ if (texture_atlas.texture != 0) {
+ glDeleteTextures(1, &texture_atlas.texture);
+ texture_atlas.texture = 0;
+ glDeleteFramebuffers(1, &texture_atlas.framebuffer);
+ texture_atlas.framebuffer = 0;
+ }
+
+ const int border = 2;
+
+ if (texture_atlas.textures.size()) {
+ //generate atlas
+ Vector<TextureAtlas::SortItem> itemsv;
+ itemsv.resize(texture_atlas.textures.size());
+ int base_size = 8;
+
+ int idx = 0;
+
+ for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
+ TextureAtlas::SortItem &si = itemsv.write[idx];
+
+ Texture *src_tex = get_texture(E.key);
+
+ si.size.width = (src_tex->width / border) + 1;
+ si.size.height = (src_tex->height / border) + 1;
+ si.pixel_size = Size2i(src_tex->width, src_tex->height);
+
+ if (base_size < si.size.width) {
+ base_size = nearest_power_of_2_templated(si.size.width);
+ }
+
+ si.texture = E.key;
+ idx++;
+ }
+
+ //sort items by size
+ itemsv.sort();
+
+ //attempt to create atlas
+ int item_count = itemsv.size();
+ TextureAtlas::SortItem *items = itemsv.ptrw();
+
+ int atlas_height = 0;
+
+ while (true) {
+ Vector<int> v_offsetsv;
+ v_offsetsv.resize(base_size);
+
+ int *v_offsets = v_offsetsv.ptrw();
+ memset(v_offsets, 0, sizeof(int) * base_size);
+
+ int max_height = 0;
+
+ for (int i = 0; i < item_count; i++) {
+ //best fit
+ TextureAtlas::SortItem &si = items[i];
+ int best_idx = -1;
+ int best_height = 0x7FFFFFFF;
+ for (int j = 0; j <= base_size - si.size.width; j++) {
+ int height = 0;
+ for (int k = 0; k < si.size.width; k++) {
+ int h = v_offsets[k + j];
+ if (h > height) {
+ height = h;
+ if (height > best_height) {
+ break; //already bad
+ }
+ }
+ }
+
+ if (height < best_height) {
+ best_height = height;
+ best_idx = j;
+ }
+ }
+
+ //update
+ for (int k = 0; k < si.size.width; k++) {
+ v_offsets[k + best_idx] = best_height + si.size.height;
+ }
+
+ si.pos.x = best_idx;
+ si.pos.y = best_height;
+
+ if (si.pos.y + si.size.height > max_height) {
+ max_height = si.pos.y + si.size.height;
+ }
+ }
+
+ if (max_height <= base_size * 2) {
+ atlas_height = max_height;
+ break; //good ratio, break;
+ }
+
+ base_size *= 2;
+ }
+
+ texture_atlas.size.width = base_size * border;
+ texture_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
+
+ for (int i = 0; i < item_count; i++) {
+ TextureAtlas::Texture *t = texture_atlas.textures.getptr(items[i].texture);
+ t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
+ t->uv_rect.size = items[i].pixel_size;
+
+ t->uv_rect.position /= Size2(texture_atlas.size);
+ t->uv_rect.size /= Size2(texture_atlas.size);
+ }
+ } else {
+ texture_atlas.size.width = 4;
+ texture_atlas.size.height = 4;
+ }
+
+ { // Atlas Texture initialize.
+ // TODO validate texture atlas size with maximum texture size
+ glGenTextures(1, &texture_atlas.texture);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, texture_atlas.texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, texture_atlas.size.width, texture_atlas.size.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ glGenFramebuffers(1, &texture_atlas.framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_atlas.framebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_atlas.texture, 0);
+
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ if (status != GL_FRAMEBUFFER_COMPLETE) {
+ glDeleteFramebuffers(1, &texture_atlas.framebuffer);
+ texture_atlas.framebuffer = 0;
+ glDeleteTextures(1, &texture_atlas.texture);
+ texture_atlas.texture = 0;
+ WARN_PRINT("Could not create texture atlas, status: " + get_framebuffer_error(status));
+ return;
+ }
+ glViewport(0, 0, texture_atlas.size.width, texture_atlas.size.height);
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ glDisable(GL_BLEND);
+
+ if (texture_atlas.textures.size()) {
+ for (const KeyValue<RID, TextureAtlas::Texture> &E : texture_atlas.textures) {
+ TextureAtlas::Texture *t = texture_atlas.textures.getptr(E.key);
+ Texture *src_tex = get_texture(E.key);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, src_tex->tex_id);
+ copy_effects->copy_to_rect(t->uv_rect);
+ }
+ }
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
/* DECAL API */
RID TextureStorage::decal_allocate() {
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 7e083e48e8..39a74236e5 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -371,6 +371,38 @@ private:
Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
+ /* TEXTURE ATLAS API */
+
+ struct TextureAtlas {
+ struct Texture {
+ int users;
+ Rect2 uv_rect;
+ };
+
+ struct SortItem {
+ RID texture;
+ Size2i pixel_size;
+ Size2i size;
+ Point2i pos;
+
+ bool operator<(const SortItem &p_item) const {
+ //sort larger to smaller
+ if (size.height == p_item.size.height) {
+ return size.width > p_item.size.width;
+ } else {
+ return size.height > p_item.size.height;
+ }
+ }
+ };
+
+ HashMap<RID, Texture> textures;
+ bool dirty = true;
+
+ GLuint texture = 0;
+ GLuint framebuffer = 0;
+ Size2i size;
+ } texture_atlas;
+
/* Render Target API */
mutable RID_Owner<RenderTarget> render_target_owner;
@@ -473,6 +505,25 @@ public:
void texture_bind(RID p_texture, uint32_t p_texture_no);
RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
+ /* TEXTURE ATLAS API */
+
+ void update_texture_atlas();
+
+ GLuint texture_atlas_get_texture() const;
+ _FORCE_INLINE_ Rect2 texture_atlas_get_texture_rect(RID p_texture) {
+ TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
+ if (!t) {
+ return Rect2();
+ }
+
+ return t->uv_rect;
+ }
+
+ void texture_add_to_texture_atlas(RID p_texture);
+ void texture_remove_from_texture_atlas(RID p_texture);
+ void texture_atlas_mark_dirty_on_texture(RID p_texture);
+ void texture_atlas_remove_texture(RID p_texture);
+
/* DECAL API */
virtual RID decal_allocate() override;
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 16bacf1829..6e91f38050 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -302,6 +302,7 @@ void Utilities::update_dirty_resources() {
MaterialStorage::get_singleton()->_update_queued_materials();
//MeshStorage::get_singleton()->_update_dirty_skeletons();
MeshStorage::get_singleton()->_update_dirty_multimeshes();
+ TextureStorage::get_singleton()->update_texture_atlas();
}
void Utilities::set_debug_generate_wireframes(bool p_generate) {