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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 07:33:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-01 07:33:18 +0100 |
commit | ab4d8df163626dc1d7142af6ea85ce713685fe5e (patch) | |
tree | fe141c56aadca89c1d0914dfee3f08210e2849d3 /drivers/gles3/storage | |
parent | e8c405de4df358bd18cde5fdc3161109dee18f62 (diff) | |
parent | 8c77aea9ab245b4c685ba03670613a50efdbd1ea (diff) |
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
Diffstat (limited to 'drivers/gles3/storage')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 4fb780b665..aa8df606cf 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1639,6 +1639,7 @@ MaterialStorage::MaterialStorage() { actions.renames["VIEW_INDEX"] = "ViewIndex"; actions.renames["VIEW_MONO_LEFT"] = "uint(0)"; actions.renames["VIEW_RIGHT"] = "uint(1)"; + actions.renames["EYE_OFFSET"] = "eye_offset"; //for light actions.renames["VIEW"] = "view"; |