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authorclayjohn <claynjohn@gmail.com>2023-01-31 13:39:39 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-31 13:39:39 -0800
commita919c6184e4e542a2aa9ecc5013b5907deb37288 (patch)
tree2a2e402f66aa0142706804e5072a387660a54710 /drivers/gles3/storage
parent0810ecaafdbee3ea747219e6ab3a8de5d2216a09 (diff)
Avoid leaking texture->tex_id when clearing render targets
Diffstat (limited to 'drivers/gles3/storage')
-rw-r--r--drivers/gles3/storage/texture_storage.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 97698af0a0..d95eb1db02 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->overridden.color = RID();
} else if (rt->color) {
glDeleteTextures(1, &rt->color);
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->tex_id = 0;
+ }
}
rt->color = 0;