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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-12-01 23:22:42 +0100
committerGitHub <noreply@github.com>2022-12-01 23:22:42 +0100
commit8177e5d7de36bc77953f9d1495f973d39b3f0068 (patch)
tree1351b60bb750a238c43f36de305a035679db2e84 /drivers/gles3/storage/utilities.cpp
parent1e3919c409fa1f24db8ecde58f723fd59adfeccb (diff)
parentf33ffd9ab4948e0fa649de9bbe490a1d4f977691 (diff)
Merge pull request #69325 from clayjohn/GLES3-skeletons
Add Skeletons and Blend Shapes to the OpenGL renderer
Diffstat (limited to 'drivers/gles3/storage/utilities.cpp')
-rw-r--r--drivers/gles3/storage/utilities.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 393093c2a7..fe900c7cfb 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -281,7 +281,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
void Utilities::update_dirty_resources() {
MaterialStorage::get_singleton()->_update_global_shader_uniforms();
MaterialStorage::get_singleton()->_update_queued_materials();
- //MeshStorage::get_singleton()->_update_dirty_skeletons();
+ MeshStorage::get_singleton()->_update_dirty_skeletons();
MeshStorage::get_singleton()->_update_dirty_multimeshes();
TextureStorage::get_singleton()->update_texture_atlas();
}