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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-12-01 23:22:42 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-01 23:22:42 +0100 |
commit | 8177e5d7de36bc77953f9d1495f973d39b3f0068 (patch) | |
tree | 1351b60bb750a238c43f36de305a035679db2e84 /drivers/gles3/storage/utilities.cpp | |
parent | 1e3919c409fa1f24db8ecde58f723fd59adfeccb (diff) | |
parent | f33ffd9ab4948e0fa649de9bbe490a1d4f977691 (diff) |
Merge pull request #69325 from clayjohn/GLES3-skeletons
Add Skeletons and Blend Shapes to the OpenGL renderer
Diffstat (limited to 'drivers/gles3/storage/utilities.cpp')
-rw-r--r-- | drivers/gles3/storage/utilities.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp index 393093c2a7..fe900c7cfb 100644 --- a/drivers/gles3/storage/utilities.cpp +++ b/drivers/gles3/storage/utilities.cpp @@ -281,7 +281,7 @@ String Utilities::get_captured_timestamp_name(uint32_t p_index) const { void Utilities::update_dirty_resources() { MaterialStorage::get_singleton()->_update_global_shader_uniforms(); MaterialStorage::get_singleton()->_update_queued_materials(); - //MeshStorage::get_singleton()->_update_dirty_skeletons(); + MeshStorage::get_singleton()->_update_dirty_skeletons(); MeshStorage::get_singleton()->_update_dirty_multimeshes(); TextureStorage::get_singleton()->update_texture_atlas(); } |