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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-02 07:15:59 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-02 07:15:59 +0200 |
commit | 8cce479c01f73b7f0b65e65a431bc4d0312db00e (patch) | |
tree | f24b54be39366e8aa29c323a92f410ed4570c5d1 /drivers/gles3/storage/texture_storage.cpp | |
parent | d60d0a53ce8de0723ba2eca02d53cd1d080c9af1 (diff) | |
parent | 813f6a5d57be7c5003cc25521556c11215907a55 (diff) |
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
Diffstat (limited to 'drivers/gles3/storage/texture_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/texture_storage.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp index c05f516548..543638e8ff 100644 --- a/drivers/gles3/storage/texture_storage.cpp +++ b/drivers/gles3/storage/texture_storage.cpp @@ -115,6 +115,17 @@ TextureStorage::TextureStorage() { texture_2d_layered_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_CUBEMAP_BLACK], images, RS::TEXTURE_LAYERED_CUBEMAP); } + { // transparent black + Ref<Image> image; + image.instantiate(); + image->create(4, 4, true, Image::FORMAT_RGBA8); + image->fill(Color(0, 0, 0, 0)); + image->generate_mipmaps(); + + default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT] = texture_allocate(); + texture_2d_initialize(default_gl_textures[DEFAULT_GL_TEXTURE_TRANSPARENT], image); + } + { Ref<Image> image; image.instantiate(); |