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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-04 14:59:16 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-04 14:59:16 +0200 |
commit | e7c1888d20fdbe854ce282b6d2f42f5087bf7450 (patch) | |
tree | fa868bc6c94f5225fa094cf6a1b829c2bd7f4cdd /drivers/gles3/storage/mesh_storage.cpp | |
parent | 338b23d57224ecd04eaff4763a7ba493ffa6cb3d (diff) | |
parent | b8be7903f3be669415295281222c52065e0ff621 (diff) |
Merge pull request #59807 from BastiaanOlij/mesh_storage
Diffstat (limited to 'drivers/gles3/storage/mesh_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/mesh_storage.cpp | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp new file mode 100644 index 0000000000..c2a431aff1 --- /dev/null +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -0,0 +1,257 @@ +/*************************************************************************/ +/* mesh_storage.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef GLES3_ENABLED + +#include "mesh_storage.h" + +using namespace GLES3; + +MeshStorage *MeshStorage::singleton = nullptr; + +MeshStorage *MeshStorage::get_singleton() { + return singleton; +} + +MeshStorage::MeshStorage() { + singleton = this; +} + +MeshStorage::~MeshStorage() { + singleton = nullptr; +} + +/* MESH API */ + +RID MeshStorage::mesh_allocate() { + return RID(); +} + +void MeshStorage::mesh_initialize(RID p_rid) { +} + +void MeshStorage::mesh_free(RID p_rid) { +} + +void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) { +} + +bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) { + return false; +} + +void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) { +} + +int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const { + return 0; +} + +void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) { +} + +RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const { + return RS::BLEND_SHAPE_MODE_NORMALIZED; +} + +void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +} + +void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) { +} + +RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return RID(); +} + +RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const { + return RS::SurfaceData(); +} + +int MeshStorage::mesh_get_surface_count(RID p_mesh) const { + return 1; +} + +void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { +} + +AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const { + return AABB(); +} + +AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) { + return AABB(); +} + +void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) { +} + +void MeshStorage::mesh_clear(RID p_mesh) { +} + +/* MESH INSTANCE API */ + +RID MeshStorage::mesh_instance_create(RID p_base) { + return RID(); +} + +void MeshStorage::mesh_instance_free(RID p_rid) { +} + +void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) { +} + +void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) { +} + +void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) { +} + +void MeshStorage::update_mesh_instances() { +} + +/* MULTIMESH API */ + +RID MeshStorage::multimesh_allocate() { + return RID(); +} + +void MeshStorage::multimesh_initialize(RID p_rid) { +} + +void MeshStorage::multimesh_free(RID p_rid) { +} + +void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) { +} + +int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const { + return 0; +} + +void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { +} + +void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) { +} + +void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { +} + +void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) { +} + +RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const { + return RID(); +} + +AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const { + return AABB(); +} + +Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { + return Transform3D(); +} + +Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const { + return Transform2D(); +} + +Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const { + return Color(); +} + +Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const { + return Color(); +} + +void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) { +} + +Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const { + return Vector<float>(); +} + +void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { +} + +int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const { + return 0; +} + +/* SKELETON API */ + +RID MeshStorage::skeleton_allocate() { + return RID(); +} + +void MeshStorage::skeleton_initialize(RID p_rid) { +} + +void MeshStorage::skeleton_free(RID p_rid) { +} + +void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) { +} + +void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) { +} + +int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const { + return 0; +} + +void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) { +} + +Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const { + return Transform3D(); +} + +void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) { +} + +Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const { + return Transform2D(); +} + +void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) { +} + +#endif // GLES3_ENABLED |