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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-04 14:59:16 +0200
committerGitHub <noreply@github.com>2022-04-04 14:59:16 +0200
commite7c1888d20fdbe854ce282b6d2f42f5087bf7450 (patch)
treefa868bc6c94f5225fa094cf6a1b829c2bd7f4cdd /drivers/gles3/storage/mesh_storage.cpp
parent338b23d57224ecd04eaff4763a7ba493ffa6cb3d (diff)
parentb8be7903f3be669415295281222c52065e0ff621 (diff)
Merge pull request #59807 from BastiaanOlij/mesh_storage
Diffstat (limited to 'drivers/gles3/storage/mesh_storage.cpp')
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp257
1 files changed, 257 insertions, 0 deletions
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
new file mode 100644
index 0000000000..c2a431aff1
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+++ b/drivers/gles3/storage/mesh_storage.cpp
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+/*************************************************************************/
+/* mesh_storage.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "mesh_storage.h"
+
+using namespace GLES3;
+
+MeshStorage *MeshStorage::singleton = nullptr;
+
+MeshStorage *MeshStorage::get_singleton() {
+ return singleton;
+}
+
+MeshStorage::MeshStorage() {
+ singleton = this;
+}
+
+MeshStorage::~MeshStorage() {
+ singleton = nullptr;
+}
+
+/* MESH API */
+
+RID MeshStorage::mesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::mesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::mesh_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
+}
+
+bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
+ return false;
+}
+
+void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
+}
+
+int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
+ return 0;
+}
+
+void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
+}
+
+RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
+ return RS::BLEND_SHAPE_MODE_NORMALIZED;
+}
+
+void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
+}
+
+void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
+}
+
+RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ return RID();
+}
+
+RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
+ return RS::SurfaceData();
+}
+
+int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
+ return 1;
+}
+
+void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
+}
+
+AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
+ return AABB();
+}
+
+AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
+ return AABB();
+}
+
+void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
+}
+
+void MeshStorage::mesh_clear(RID p_mesh) {
+}
+
+/* MESH INSTANCE API */
+
+RID MeshStorage::mesh_instance_create(RID p_base) {
+ return RID();
+}
+
+void MeshStorage::mesh_instance_free(RID p_rid) {
+}
+
+void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
+}
+
+void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
+}
+
+void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
+}
+
+void MeshStorage::update_mesh_instances() {
+}
+
+/* MULTIMESH API */
+
+RID MeshStorage::multimesh_allocate() {
+ return RID();
+}
+
+void MeshStorage::multimesh_initialize(RID p_rid) {
+}
+
+void MeshStorage::multimesh_free(RID p_rid) {
+}
+
+void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
+}
+
+int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
+ return 0;
+}
+
+void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
+}
+
+void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
+}
+
+void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
+}
+
+RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
+ return RID();
+}
+
+AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
+ return AABB();
+}
+
+Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
+ return Transform3D();
+}
+
+Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
+ return Transform2D();
+}
+
+Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
+ return Color();
+}
+
+void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
+}
+
+Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
+ return Vector<float>();
+}
+
+void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+}
+
+int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
+ return 0;
+}
+
+/* SKELETON API */
+
+RID MeshStorage::skeleton_allocate() {
+ return RID();
+}
+
+void MeshStorage::skeleton_initialize(RID p_rid) {
+}
+
+void MeshStorage::skeleton_free(RID p_rid) {
+}
+
+void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
+}
+
+void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
+}
+
+int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
+ return 0;
+}
+
+void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
+}
+
+Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
+ return Transform3D();
+}
+
+void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
+}
+
+Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
+ return Transform2D();
+}
+
+void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
+}
+
+#endif // GLES3_ENABLED