diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-04 00:40:36 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-04 00:40:36 +0100 |
commit | 0b1d516f67a3b2b7dd158b923559f192ec103a85 (patch) | |
tree | 3567f34675b59dc72a01189f7b6916099c0e18b1 /drivers/gles3/storage/mesh_storage.cpp | |
parent | a268dcc7e3796f1e0a5dbffa87ed20179fca0c1c (diff) | |
parent | 497f5576c18a7487c54c630bbe1ff4f9171bb08c (diff) |
Merge pull request #72684 from clayjohn/mm-update
Fix MultiMesh visible_instance_count being ignored after the first frame
Diffstat (limited to 'drivers/gles3/storage/mesh_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/mesh_storage.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp index 3f8fddacff..36b34dd8a2 100644 --- a/drivers/gles3/storage/mesh_storage.cpp +++ b/drivers/gles3/storage/mesh_storage.cpp @@ -1835,8 +1835,12 @@ void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible } if (multimesh->data_cache.size()) { - //there is a data cache.. + // There is a data cache, but we may need to update some sections. _multimesh_mark_all_dirty(multimesh, false, true); + int start = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances; + for (int i = start; i < p_visible; i++) { + _multimesh_mark_dirty(multimesh, i, true); + } } multimesh->visible_instances = p_visible; @@ -1868,7 +1872,7 @@ void MeshStorage::_update_dirty_multimeshes() { if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) { // If there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much glBindBuffer(GL_ARRAY_BUFFER, multimesh->buffer); - glBufferData(GL_ARRAY_BUFFER, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data, GL_STATIC_DRAW); + glBufferSubData(GL_ARRAY_BUFFER, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data); glBindBuffer(GL_ARRAY_BUFFER, 0); } else { // Not that many regions? update them all |