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authorRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-02 17:12:20 +0100
commitcb1931b2715961dc663fa4e411850e4882722f14 (patch)
tree95405fb98f9780adcfe911241dfcdaeb5d4ca600 /drivers/gles3/storage/config.h
parenteddaab17eaffeef3ad38612bf72a901fd0ffcde5 (diff)
parent2ec234ff67496c1410df2ab14c03e144889adc8d (diff)
Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Add 2D shadows and canvas SDF to OpenGL3 renderer
Diffstat (limited to 'drivers/gles3/storage/config.h')
-rw-r--r--drivers/gles3/storage/config.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index d4b38acd18..87202fde84 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -56,15 +56,13 @@ private:
public:
bool use_nearest_mip_filter = false;
- bool use_skeleton_software = false;
bool use_depth_prepass = true;
- bool use_rgba_2d_shadows = false;
int max_vertex_texture_image_units = 0;
int max_texture_image_units = 0;
int max_texture_size = 0;
+ int max_viewport_size[2] = { 0, 0 };
int max_uniform_buffer_size = 0;
- int max_viewport_size = 0;
int max_renderable_elements = 0;
int max_renderable_lights = 0;
int max_lights_per_object = 0;