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authorJuan Linietsky <reduzio@gmail.com>2017-06-12 19:54:35 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-12 19:54:35 -0300
commitfc04e0b1f28823458e735675363fa7a649572a91 (patch)
tree5d6a4a65a1940712b236f2d2c4b52df69aebb62c /drivers/gles3/shaders
parent831860695c8404720f4b7d2e0a4d93ad2f308c21 (diff)
Fix bug breaking shader when skeleton+tangents were used, closes #8673
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 60efc953f9..855b96236a 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -245,7 +245,7 @@ void main() {
normal = vec4(normal,0.0) * m;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- tangent.xyz = vec4(tangent.xyz,0.0) * mn;
+ tangent.xyz = vec4(tangent.xyz,0.0) * m;
#endif
}
#endif