diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 23:37:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-21 23:37:25 -0300 |
commit | f27d2a3355b8c577fccd961d28dd6085887623c2 (patch) | |
tree | f2df09c1ae057f9b5e41dd952ec1fa8baa7eb51b /drivers/gles3/shaders | |
parent | 95560e02c5eed3561996ed2b1d1e47e26e8bb81c (diff) |
-Moved NinePatch to shader, saves a ton of draw calls rendering UI
-Implemented missing stretch modes, now tile and tile fit work
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 00744d8dc2..e97ce62daa 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -45,6 +45,12 @@ uniform highp mat4 extra_matrix; out mediump vec2 uv_interp; out mediump vec4 color_interp; +#ifdef USE_NINEPATCH + +out highp vec2 pixel_size_interp; +#endif + + #ifdef USE_LIGHTING layout(std140) uniform LightData { //ubo:1 @@ -142,6 +148,12 @@ VERTEX_SHADER_CODE } + +#ifdef USE_NINEPATCH + + pixel_size_interp=abs(dst_rect.zw) * vertex; +#endif + #if !defined(SKIP_TRANSFORM_USED) outvec = extra_matrix * outvec; outvec = modelview_matrix * outvec; @@ -277,6 +289,58 @@ uniform vec4 dst_rect; uniform vec4 src_rect; uniform bool clip_rect_uv; +#ifdef USE_NINEPATCH + +in highp vec2 pixel_size_interp; + +uniform int np_repeat_v; +uniform int np_repeat_h; +uniform bool np_draw_center; +//left top right bottom in pixel coordinates +uniform vec4 np_margins; + + + +float map_ninepatch_axis(float pixel, float draw_size,float tex_pixel_size,float margin_begin,float margin_end,int np_repeat,inout int draw_center) { + + + float tex_size = 1.0/tex_pixel_size; + + if (pixel < margin_begin) { + return pixel * tex_pixel_size; + } else if (pixel >= draw_size-margin_end) { + return (tex_size-(draw_size-pixel)) * tex_pixel_size; + } else { + if (!np_draw_center){ + draw_center--; + } + + if (np_repeat==0) { //stretch + //convert to ratio + float ratio = (pixel - margin_begin) / (draw_size - margin_begin - margin_end); + //scale to source texture + return (margin_begin + ratio * (tex_size - margin_begin - margin_end)) * tex_pixel_size; + } else if (np_repeat==1) { //tile + //convert to ratio + float ofs = mod((pixel - margin_begin), tex_size - margin_begin - margin_end); + //scale to source texture + return (margin_begin + ofs) * tex_pixel_size; + } else if (np_repeat==2) { //tile fit + //convert to ratio + float src_area = draw_size - margin_begin - margin_end; + float dst_area = tex_size - margin_begin - margin_end; + float scale = max(1.0,floor(src_area / max(dst_area,0.0000001) + 0.5)); + + //convert to ratio + float ratio = (pixel - margin_begin) / src_area; + ratio = mod(ratio * scale,1.0); + return (margin_begin + ratio * dst_area) * tex_pixel_size; + } + } + +} + +#endif #endif uniform bool use_default_normal; @@ -287,6 +351,22 @@ void main() { vec2 uv = uv_interp; #ifdef USE_TEXTURE_RECT + +#ifdef USE_NINEPATCH + + int draw_center=2; + uv = vec2( + map_ninepatch_axis(pixel_size_interp.x,abs(dst_rect.z),color_texpixel_size.x,np_margins.x,np_margins.z,np_repeat_h,draw_center), + map_ninepatch_axis(pixel_size_interp.y,abs(dst_rect.w),color_texpixel_size.y,np_margins.y,np_margins.w,np_repeat_v,draw_center) + ); + + if (draw_center==0) { + color.a=0; + } + + uv = uv*src_rect.zw+src_rect.xy; //apply region if needed +#endif + if (clip_rect_uv) { vec2 half_texpixel = color_texpixel_size * 0.5; @@ -309,6 +389,8 @@ void main() { #endif + + vec3 normal; #if defined(NORMAL_USED) |