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author | Bruno Lourenço <madequa@users.noreply.github.com> | 2019-12-23 00:00:18 +0000 |
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committer | Bruno Lourenço <madequa@users.noreply.github.com> | 2019-12-23 00:00:18 +0000 |
commit | f26c9d650b72a8b1b30254914bc486569e611ce4 (patch) | |
tree | ebd0b71a92427b8be2c7a7a03fa8f98f4c433cf6 /drivers/gles3/shaders | |
parent | 56d44aaac96747d2311b11702598c2e65551f411 (diff) |
Fix 2D lighting when using skeleton.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 53f84abf51..9116868f68 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -55,7 +55,7 @@ out highp vec2 pixel_size_interp; #endif #ifdef USE_SKELETON -uniform mediump sampler2D skeleton_texture; // texunit:-1 +uniform mediump sampler2D skeleton_texture; // texunit:-4 uniform highp mat4 skeleton_transform; uniform highp mat4 skeleton_transform_inverse; #endif |