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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-24 21:45:31 +0100 |
commit | debeee56f721178d44f71deb4e303b825d1dccd1 (patch) | |
tree | 6c88f378419a5760bbe919c48c87d1c71a6ea548 /drivers/gles3/shaders | |
parent | c103f32ea3b19c3588d54dcef98e307f8b823f4c (diff) |
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/screen_space_reflection.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl index ec4bdf86c9..e4ba712de6 100644 --- a/drivers/gles3/shaders/screen_space_reflection.glsl +++ b/drivers/gles3/shaders/screen_space_reflection.glsl @@ -267,7 +267,7 @@ void main() { for(int i=0;i<7;i++) { - float op_len = 2.0 * tan(cone_angle) * cone_len; //oposite side of iso triangle + float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle float radius; { //fit to sphere inside cone (sphere ends at end of cone), something like this: |