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authorRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-24 21:45:31 +0100
commitdebeee56f721178d44f71deb4e303b825d1dccd1 (patch)
tree6c88f378419a5760bbe919c48c87d1c71a6ea548 /drivers/gles3/shaders
parentc103f32ea3b19c3588d54dcef98e307f8b823f4c (diff)
Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index ec4bdf86c9..e4ba712de6 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -267,7 +267,7 @@ void main() {
for(int i=0;i<7;i++) {
- float op_len = 2.0 * tan(cone_angle) * cone_len; //oposite side of iso triangle
+ float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
float radius;
{
//fit to sphere inside cone (sphere ends at end of cone), something like this: