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authorRémi Verschelde <rverschelde@gmail.com>2020-01-19 11:01:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-19 11:03:11 +0100
commitdc4db4ab4568c217385146b5874bdf994c5f3006 (patch)
tree156d97aaa77eded8300e79d5a027bbb417b77ed2 /drivers/gles3/shaders
parente8dc581bfca91ddbd87f534aa29a72231dd8581b (diff)
GLES3: Slight optimization to irradiance compute
All the calculations leading up to `mipLevel` are only relevant for Panorama mode. Similarly, the `source_resolution` uniform is only needed for that mode.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl6
1 files changed, 2 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index 3f3313c3a7..ce4ab9b4b2 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -23,6 +23,7 @@ precision highp int;
#ifdef USE_SOURCE_PANORAMA
uniform sampler2D source_panorama; //texunit:0
+uniform float source_resolution;
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
@@ -44,7 +45,6 @@ uniform samplerCube source_cube; //texunit:0
uniform int face_id;
uniform float roughness;
-uniform float source_resolution;
in highp vec2 uv_interp;
@@ -332,6 +332,7 @@ void main() {
if (ndotl > 0.0) {
+#ifdef USE_SOURCE_PANORAMA
float D = DistributionGGX(N, H, roughness);
float ndoth = max(dot(N, H), 0.0);
float hdotv = max(dot(H, V), 0.0);
@@ -342,17 +343,14 @@ void main() {
float mipLevel = roughness == 0.0 ? 0.0 : 0.5 * log2(saSample / saTexel);
-#ifdef USE_SOURCE_PANORAMA
sum.rgb += texturePanorama(L, source_panorama, mipLevel).rgb * ndotl;
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
-
sum.rgb += textureDualParaboloidArray(L).rgb * ndotl;
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID
-
sum.rgb += textureDualParaboloid(L).rgb * ndotl;
#endif