diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-07-08 23:51:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-07-08 23:51:53 +0200 |
commit | d23fc16b2d91fec1b6c9d97c4429bdbd09d4eb00 (patch) | |
tree | 7b83394ae29c9e2d195892aece1a26f451376e21 /drivers/gles3/shaders | |
parent | e577c5b0705168177943fcdf9a0b66c1f8f864f3 (diff) | |
parent | 2fd204c35e6883d36d4c15adbe6725ffffd73c6f (diff) |
Merge pull request #9564 from Noshyaar/pr-threshold
Refactor 'treshold' to 'threshold'
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/effect_blur.glsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl index 8ca8e21f11..2550335174 100644 --- a/drivers/gles3/shaders/effect_blur.glsl +++ b/drivers/gles3/shaders/effect_blur.glsl @@ -14,7 +14,7 @@ uniform vec4 blur_section; void main() { - uv_interp = uv_in; + uv_interp = uv_in; gl_Position = vertex_attrib; #ifdef USE_BLUR_SECTION @@ -99,7 +99,7 @@ uniform highp float auto_exposure_grey; #endif uniform float glow_bloom; -uniform float glow_hdr_treshold; +uniform float glow_hdr_threshold; uniform float glow_hdr_scale; #endif @@ -262,7 +262,7 @@ void main() { frag_color*=exposure; float luminance = max(frag_color.r,max(frag_color.g,frag_color.b)); - float feedback = max( smoothstep(glow_hdr_treshold,glow_hdr_treshold+glow_hdr_scale,luminance), glow_bloom ); + float feedback = max( smoothstep(glow_hdr_threshold,glow_hdr_threshold+glow_hdr_scale,luminance), glow_bloom ); frag_color *= feedback; @@ -285,4 +285,3 @@ void main() { } - |