summaryrefslogtreecommitdiff
path: root/drivers/gles3/shaders
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2017-09-21 15:20:00 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-21 15:20:28 -0300
commitbf371dcb3294027c209cc40a42fdbf438d4261af (patch)
treef05f9ca237ceb86333776f56e84bfc8a3abcec70 /drivers/gles3/shaders
parentd7468fea5b68e4da9f5daa3a16b450d3da72f27c (diff)
Added proximity and distance fade to SpatialMaterial
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/scene.glsl2
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 5f83033293..af4044224c 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -61,6 +61,7 @@ layout(location=12) in highp vec4 instance_custom_data;
layout(std140) uniform SceneData { //ubo:0
highp mat4 projection_matrix;
+ highp mat4 inv_projection_matrix;
highp mat4 camera_inverse_matrix;
highp mat4 camera_matrix;
@@ -643,6 +644,7 @@ FRAGMENT_SHADER_GLOBALS
layout(std140) uniform SceneData {
highp mat4 projection_matrix;
+ highp mat4 inv_projection_matrix;
highp mat4 camera_inverse_matrix;
highp mat4 camera_matrix;