diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-09-21 15:20:00 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-21 15:20:28 -0300 |
commit | bf371dcb3294027c209cc40a42fdbf438d4261af (patch) | |
tree | f05f9ca237ceb86333776f56e84bfc8a3abcec70 /drivers/gles3/shaders | |
parent | d7468fea5b68e4da9f5daa3a16b450d3da72f27c (diff) |
Added proximity and distance fade to SpatialMaterial
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 5f83033293..af4044224c 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -61,6 +61,7 @@ layout(location=12) in highp vec4 instance_custom_data; layout(std140) uniform SceneData { //ubo:0 highp mat4 projection_matrix; + highp mat4 inv_projection_matrix; highp mat4 camera_inverse_matrix; highp mat4 camera_matrix; @@ -643,6 +644,7 @@ FRAGMENT_SHADER_GLOBALS layout(std140) uniform SceneData { highp mat4 projection_matrix; + highp mat4 inv_projection_matrix; highp mat4 camera_inverse_matrix; highp mat4 camera_matrix; |