diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-11-16 10:52:31 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2018-11-16 10:52:31 -0300 |
commit | bb9127a78bd1035b1ee8797323138844b622211e (patch) | |
tree | acea4a10bad36a453ee684f4d09f14e72b789315 /drivers/gles3/shaders | |
parent | 256bbd3561135c7886501a865be27cde3d26d47d (diff) |
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2288c17334..294233d134 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -42,8 +42,6 @@ layout(location = 4) in vec2 uv_attrib; layout(location = 5) in vec2 uv2_attrib; #endif -uniform float normal_mult; - #ifdef USE_SKELETON layout(location = 6) in uvec4 bone_indices; // attrib:6 layout(location = 7) in vec4 bone_weights; // attrib:7 @@ -280,11 +278,10 @@ void main() { } #endif - vec3 normal = normal_attrib * normal_mult; + vec3 normal = normal_attrib; #if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) vec3 tangent = tangent_attrib.xyz; - tangent *= normal_mult; float binormalf = tangent_attrib.a; #endif |