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authorMatthias Hoelzl <tc@xantira.com>2017-08-26 18:53:49 +0200
committerMatthias Hoelzl <tc@xantira.com>2017-08-27 23:05:39 +0200
commitb6e1e47e3a92c1b94ef327149068a8a147fc73f5 (patch)
tree649111f4d36d3a1a12048db41e9d72026a787d6b /drivers/gles3/shaders
parenta919a013f53bdd9535d248ad9fdbb586c342a4d6 (diff)
Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/SCsub2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index 0c69c8cf74..f1811fa7b5 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -2,7 +2,7 @@
Import('env')
-if env['BUILDERS'].has_key('GLES3_GLSL'):
+if 'GLES3_GLSL' in env['BUILDERS']:
env.GLES3_GLSL('copy.glsl');
env.GLES3_GLSL('resolve.glsl');
env.GLES3_GLSL('canvas.glsl');