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author | Matthias Hoelzl <tc@xantira.com> | 2017-08-26 18:53:49 +0200 |
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committer | Matthias Hoelzl <tc@xantira.com> | 2017-08-27 23:05:39 +0200 |
commit | b6e1e47e3a92c1b94ef327149068a8a147fc73f5 (patch) | |
tree | 649111f4d36d3a1a12048db41e9d72026a787d6b /drivers/gles3/shaders | |
parent | a919a013f53bdd9535d248ad9fdbb586c342a4d6 (diff) |
Make build scripts Python3 compatible
- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/SCsub | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub index 0c69c8cf74..f1811fa7b5 100644 --- a/drivers/gles3/shaders/SCsub +++ b/drivers/gles3/shaders/SCsub @@ -2,7 +2,7 @@ Import('env') -if env['BUILDERS'].has_key('GLES3_GLSL'): +if 'GLES3_GLSL' in env['BUILDERS']: env.GLES3_GLSL('copy.glsl'); env.GLES3_GLSL('resolve.glsl'); env.GLES3_GLSL('canvas.glsl'); |