diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-10-23 07:42:36 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-10-23 07:42:36 +0200 |
commit | abea816e547f99de4c26e39a63e638b2ed817c9e (patch) | |
tree | 54457b20210902e6cbdc67b6d33d395e139ebce9 /drivers/gles3/shaders | |
parent | 346326528baaf76d9fc85f996cdd4316ab999133 (diff) |
Revert "Rename Schlick GGX to GGX."
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index bf0ebae3e3..e4d76753cb 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1065,7 +1065,7 @@ LIGHT_SHADER_CODE #elif defined(SPECULAR_DISABLED) //none.. -#elif defined(SPECULAR_GGX) +#elif defined(SPECULAR_SCHLICK_GGX) // shlick+ggx as default vec3 H = normalize(V + L); @@ -1102,10 +1102,10 @@ LIGHT_SHADER_CODE #if defined(LIGHT_USE_CLEARCOAT) if (clearcoat_gloss > 0.0) { -# if !defined(SPECULAR_GGX) && !defined(SPECULAR_BLINN) +# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN) vec3 H = normalize(V + L); # endif -# if !defined(SPECULAR_GGX) +# if !defined(SPECULAR_SCHLICK_GGX) float cNdotH = max(dot(N,H), 0.0); float cLdotH = max(dot(L,H), 0.0); float cLdotH5 = SchlickFresnel(cLdotH); |