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authorJuan Linietsky <reduzio@gmail.com>2017-06-13 01:23:04 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-06-13 01:23:04 -0300
commita8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch)
tree39a7c01d77ca73931ad48f14c28eb643d78864bb /drivers/gles3/shaders
parent95c248e24fb6094160f9c71140402305b57469ab (diff)
-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r--drivers/gles3/shaders/canvas.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index 017009015e..d6850b535e 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -381,7 +381,7 @@ FRAGMENT_SHADER_CODE
#ifdef SHADOW_FILTER_NEAREST
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su);
#endif