diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-06-13 01:23:04 -0300 |
commit | a8a1f2e2a864e6b58d5bcf1c7e53a43cdb6d95d9 (patch) | |
tree | 39a7c01d77ca73931ad48f14c28eb643d78864bb /drivers/gles3/shaders | |
parent | 95c248e24fb6094160f9c71140402305b57469ab (diff) |
-Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl index 017009015e..d6850b535e 100644 --- a/drivers/gles3/shaders/canvas.glsl +++ b/drivers/gles3/shaders/canvas.glsl @@ -381,7 +381,7 @@ FRAGMENT_SHADER_CODE #ifdef SHADOW_FILTER_NEAREST - SHADOW_TEST(su+shadowpixel_size); + SHADOW_TEST(su); #endif |