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author | Juan Linietsky <reduzio@gmail.com> | 2016-11-22 01:26:56 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-11-22 01:26:56 -0300 |
commit | 943d27f46ded993105928c4a46414aa16d84115e (patch) | |
tree | a92784b738f4a25cd332afc725ac4f52523f2336 /drivers/gles3/shaders | |
parent | 70d095d8f201bd83a7106015f8f925ec54a8313c (diff) |
Instancing is working! (hooray)
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index f3dade9e50..c198534728 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -45,7 +45,7 @@ layout(location=6) in ivec4 bone_indices; // attrib:6 layout(location=7) in vec4 bone_weights; // attrib:7 #endif -#ifdef USE_ATTRIBUTE_INSTANCING +#ifdef USE_INSTANCING layout(location=8) in highp vec4 instance_xform0; layout(location=9) in highp vec4 instance_xform1; @@ -171,6 +171,10 @@ void main() { float binormalf = tangent_attrib.a; #endif +#if defined(ENABLE_COLOR_INTERP) + color_interp = color_attrib; +#endif + #ifdef USE_SKELETON @@ -191,6 +195,23 @@ void main() { #endif // USE_SKELETON1 +#ifdef USE_INSTANCING + + { + highp mat3x4 m=mat3x4(instance_xform0,instance_xform1,instance_xform2); + + vertex.xyz = vertex * m; + normal = vec4(normal,0.0) * m; +#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY) + tangent.xyz = vec4(tangent.xyz,0.0) * mn; +#endif + +#if defined(ENABLE_COLOR_INTERP) + color_interp*=instance_color; +#endif + } +#endif //USE_INSTANCING + #if !defined(SKIP_TRANSFORM_USED) vertex = modelview * vertex; @@ -207,9 +228,6 @@ void main() { -#if defined(ENABLE_COLOR_INTERP) - color_interp = color_attrib; -#endif #if defined(ENABLE_UV_INTERP) uv_interp = uv_attrib; |