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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-08 10:18:32 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-08 10:18:32 +0200 |
commit | 8734ef1f7a2f3768218cf71d8e8d037e45d35a4b (patch) | |
tree | ba1e1ff353f6aff5710828831a510c8e29b5df55 /drivers/gles3/shaders | |
parent | bc81c02fe177ab3c69a3ec9bfc0c9a6e90bde0bc (diff) | |
parent | 93c82ab4b91b2f5f5033d4fab32897d64411fa2c (diff) |
Merge pull request #62547 from clayjohn/ref_vec_pbr
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 2550b3a8a1..84daf839e9 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1052,6 +1052,7 @@ void main() { #else vec3 ref_vec = reflect(-view, normal); #endif + ref_vec = mix(ref_vec, normal, roughness * roughness); float horizon = min(1.0 + dot(ref_vec, normal), 1.0); ref_vec = scene_data.radiance_inverse_xform * ref_vec; specular_light = textureLod(radiance_map, ref_vec, roughness * RADIANCE_MAX_LOD).rgb; |