diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-09-23 23:10:34 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-23 23:10:34 -0300 |
commit | 81c9cfdc1b4df336ba3cd01024e01c3a65ee4797 (patch) | |
tree | 3a34b1147ddac28a3b35bdb5fbc4f82951f7a01a /drivers/gles3/shaders | |
parent | 3c857033df954b481fb6ba9545b074588b1aee02 (diff) |
Added light affect parameter to baked AO
Diffstat (limited to 'drivers/gles3/shaders')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 0eb26ae58f..25115bc18a 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1536,6 +1536,7 @@ void main() { #if defined(ENABLE_AO) float ao=1.0; + float ao_light_affect=0.0; #endif float alpha = 1.0; @@ -1920,9 +1921,13 @@ FRAGMENT_SHADER_CODE #if defined(ENABLE_AO) ambient_light*=ao; + ao_light_affect = mix(1.0,ao,ao_light_affect); + specular_light*=ao_light_affect; + diffuse_light*=ao_light_affect; #endif + //energu conservation diffuse_light=mix(diffuse_light,vec3(0.0),metallic); ambient_light=mix(ambient_light,vec3(0.0),metallic); |